fix: установка пустая, отец в стену, нет меню
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ФИКС АКТА 2 (главный баг):
- CenterContainer/WelcomeScreen/FourSquares имели
anchor_right=1.0 + offset_right=640 → элементы уезжали
ЗА пределы экрана (далеко на восток). Установочное окно
было невидно. Заменил на anchors_preset=15 (full rect)
без offset, теперь Center правильно центрирует Window.
- PanelContainer без StyleBox = прозрачный. Добавлены 3
StyleBoxFlat (style_window — основное окно с рамкой,
style_titlebar — тёмный header с жёлтым заголовком,
style_panel — для вложенных панелей). Окно установки
теперь видимо как настоящее Шиндовс-окно.
- Body теперь без scroll_active (fit_content), Buttons
с min_size 110×28 — кнопки чётко видны.
ОТЕЦ:
- Шёл на ЗАПАД (position.x - 2.5 = -0.8) в стену, а дверь
на ВОСТОКЕ. Меняю на +1.0 (восток к двери при x=2.05).
- _walk_father_out: сначала поворот корпуса 0.3 сек к двери
(rotation:y = -PI/2), потом 1.4 сек шагание:
* движение position:x на восток
* абс(sin) bob тела на 0.04м (4 шага)
* sin качание ног (LegL/LegR) и рук (ArmL/ArmR) в
противофазе с амплитудой 0.4/0.24 радиан
- Теперь отец действительно идёт к двери с шагающей походкой.
ГЛАВНОЕ МЕНЮ (чего не хватало):
- scenes/main_menu.tscn: тёмный фон с виньетками, заголовок
жёлтым акцентом, 4 кнопки (Новая игра / Продолжить /
Настройки / Выйти), StyleBoxFlat для кнопок.
- main_menu.gd: ESC = Quit, кнопка «Новая игра» →
SceneManager.go_room(), GameState.reset() при входе в меню.
- project.godot main_scene = main_menu.tscn (было act1_room).
- SceneManager + go_main() метод.
HUD UX:
- set_date_time("","") теперь прячет лейбл (раньше показывал
"· "). В меню HUD скрыт полностью.
- В Акте 1 и кухне при _ready восстанавливается crosshair +
controls_hint (которые меню скрывает).
ЧЕГО ВСЁ ЕЩЁ НЕ ХВАТАЕТ (для следующих сессий):
- Звуки/SFX (шаги, клики, sfxr-эффекты, дверь)
- Pause-меню по ESC во время геймплея
- Save/load система (сейчас всё сбрасывается)
- Анимация перехода между сценами (fade-in/out)
- Реальные ассеты (CC0 модели мебели/персонажей)
- Музыка/амбиент (CC0 трек комнаты)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
82e134e9e5
commit
a6f6785188
8 changed files with 275 additions and 24 deletions
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@ -12,7 +12,7 @@ config_version=5
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config/name="Farming Simulator"
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config/description="Подросток-фермер CS/TF2/PUBG-кейсов в стране Р, 2020-2022. Pre-alpha."
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run/main_scene="res://scenes/prologue/act1_room.tscn"
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run/main_scene="res://scenes/main_menu.tscn"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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[autoload]
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121
scenes/main_menu.tscn
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121
scenes/main_menu.tscn
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@ -0,0 +1,121 @@
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/main_menu.gd" id="1_menu"]
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[sub_resource type="StyleBoxFlat" id="style_btn"]
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bg_color = Color(0.15, 0.16, 0.2, 1)
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color(0.4, 0.42, 0.48, 1)
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corner_radius_top_left = 2
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corner_radius_top_right = 2
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corner_radius_bottom_left = 2
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corner_radius_bottom_right = 2
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content_margin_left = 12.0
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content_margin_top = 6.0
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content_margin_right = 12.0
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content_margin_bottom = 6.0
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource("1_menu")
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[node name="BG" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color(0.06, 0.06, 0.09, 1)
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[node name="VignetteTop" type="ColorRect" parent="."]
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 640.0
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offset_bottom = 60.0
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color = Color(0.04, 0.04, 0.07, 1)
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[node name="VignetteBot" type="ColorRect" parent="."]
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offset_left = 0.0
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offset_top = 300.0
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offset_right = 640.0
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offset_bottom = 360.0
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color = Color(0.04, 0.04, 0.07, 1)
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[node name="Center" type="CenterContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="V" type="VBoxContainer" parent="Center"]
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custom_minimum_size = Vector2(320, 270)
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layout_mode = 2
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theme_override_constants/separation = 6
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[node name="Title" type="Label" parent="Center/V"]
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layout_mode = 2
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text = "FARMING SIMULATOR"
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horizontal_alignment = 1
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modulate = Color(0.94, 0.71, 0.1, 1)
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[node name="Tagline" type="Label" parent="Center/V"]
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layout_mode = 2
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text = "Подросток-фермер CS/TF2/PUBG кейсов · 2020-2026"
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horizontal_alignment = 1
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modulate = Color(0.7, 0.7, 0.7, 1)
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[node name="Spacer" type="Control" parent="Center/V"]
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custom_minimum_size = Vector2(0, 30)
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layout_mode = 2
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[node name="BtnNew" type="Button" parent="Center/V"]
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custom_minimum_size = Vector2(200, 32)
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_styles/normal = SubResource("style_btn")
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text = "Новая игра"
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[node name="BtnContinue" type="Button" parent="Center/V"]
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custom_minimum_size = Vector2(200, 32)
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_styles/normal = SubResource("style_btn")
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disabled = true
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text = "Продолжить (нет сохранения)"
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[node name="BtnSettings" type="Button" parent="Center/V"]
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custom_minimum_size = Vector2(200, 32)
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_styles/normal = SubResource("style_btn")
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disabled = true
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text = "Настройки (TBD)"
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[node name="BtnQuit" type="Button" parent="Center/V"]
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custom_minimum_size = Vector2(200, 32)
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layout_mode = 2
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size_flags_horizontal = 4
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theme_override_styles/normal = SubResource("style_btn")
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text = "Выйти"
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[node name="Version" type="Label" parent="."]
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offset_left = 8.0
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offset_top = 340.0
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offset_right = 280.0
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offset_bottom = 356.0
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text = "v0.1 pre-alpha · pre-canon build"
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modulate = Color(0.5, 0.5, 0.5, 1)
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[node name="EscHint" type="Label" parent="."]
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offset_left = 420.0
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offset_top = 340.0
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offset_right = 632.0
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offset_bottom = 356.0
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text = "ESC — выйти"
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horizontal_alignment = 2
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modulate = Color(0.5, 0.5, 0.5, 1)
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@ -1,29 +1,72 @@
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[gd_scene load_steps=2 format=3]
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[gd_scene load_steps=5 format=3]
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[ext_resource type="Script" path="res://scripts/prologue/act2_install.gd" id="1_act2"]
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[sub_resource type="StyleBoxFlat" id="style_window"]
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bg_color = Color(0.13, 0.14, 0.18, 0.97)
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border_width_left = 2
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border_width_top = 2
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border_width_right = 2
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border_width_bottom = 2
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border_color = Color(0.42, 0.44, 0.5, 1)
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corner_radius_top_left = 4
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corner_radius_top_right = 4
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corner_radius_bottom_left = 4
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corner_radius_bottom_right = 4
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content_margin_left = 12.0
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content_margin_top = 8.0
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content_margin_right = 12.0
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content_margin_bottom = 10.0
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[sub_resource type="StyleBoxFlat" id="style_titlebar"]
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bg_color = Color(0.08, 0.09, 0.13, 1)
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border_width_bottom = 1
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border_color = Color(0.42, 0.44, 0.5, 1)
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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content_margin_left = 8.0
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content_margin_top = 4.0
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content_margin_right = 8.0
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content_margin_bottom = 4.0
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[sub_resource type="StyleBoxFlat" id="style_panel"]
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bg_color = Color(0.16, 0.17, 0.22, 1)
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color(0.35, 0.37, 0.43, 1)
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corner_radius_top_left = 2
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corner_radius_top_right = 2
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corner_radius_bottom_left = 2
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corner_radius_bottom_right = 2
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content_margin_left = 8.0
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content_margin_top = 6.0
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content_margin_right = 8.0
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content_margin_bottom = 6.0
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[node name="Act2Install" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 640.0
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offset_bottom = 360.0
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script = ExtResource("1_act2")
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[node name="Desktop" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 640.0
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offset_bottom = 360.0
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color = Color(0.04, 0.08, 0.18, 1)
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[node name="FourSquares" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 640.0
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offset_bottom = 360.0
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[node name="LogoText" type="Label" parent="FourSquares"]
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layout_mode = 0
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offset_left = 0.0
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offset_top = 130.0
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offset_right = 640.0
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@ -70,20 +113,22 @@ horizontal_alignment = 1
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modulate = Color(0.7, 0.7, 0.7, 1)
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[node name="Center" type="CenterContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 640.0
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offset_bottom = 360.0
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[node name="Window" type="PanelContainer" parent="Center"]
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custom_minimum_size = Vector2(540, 300)
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custom_minimum_size = Vector2(560, 320)
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layout_mode = 2
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theme_override_styles/panel = SubResource("style_window")
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[node name="V" type="VBoxContainer" parent="Center/Window"]
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layout_mode = 2
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[node name="TitleBar" type="PanelContainer" parent="Center/Window/V"]
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layout_mode = 2
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theme_override_styles/panel = SubResource("style_titlebar")
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[node name="Title" type="Label" parent="Center/Window/V/TitleBar"]
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layout_mode = 2
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@ -92,12 +137,12 @@ horizontal_alignment = 1
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modulate = Color(0.94, 0.71, 0.1, 1)
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[node name="Body" type="RichTextLabel" parent="Center/Window/V"]
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custom_minimum_size = Vector2(520, 160)
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custom_minimum_size = Vector2(530, 180)
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layout_mode = 2
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bbcode_enabled = true
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fit_content = true
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scroll_active = true
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text = ""
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text = "Загрузка…"
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[node name="Input" type="LineEdit" parent="Center/Window/V"]
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layout_mode = 2
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@ -108,7 +153,7 @@ max_length = 24
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layout_mode = 2
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text = ""
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autowrap_mode = 3
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modulate = Color(0.55, 0.55, 0.55, 1)
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modulate = Color(0.6, 0.6, 0.6, 1)
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[node name="CheckBoxNoPwd" type="CheckBox" parent="Center/Window/V"]
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layout_mode = 2
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@ -120,7 +165,7 @@ layout_mode = 2
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[node name="ErrorLabel" type="Label" parent="Center/Window/V"]
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layout_mode = 2
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text = ""
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modulate = Color(0.85, 0.16, 0.16, 1)
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modulate = Color(0.95, 0.3, 0.3, 1)
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[node name="Progress" type="ProgressBar" parent="Center/Window/V"]
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layout_mode = 2
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@ -133,24 +178,26 @@ alignment = 2
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[node name="BtnB" type="Button" parent="Center/Window/V/Buttons"]
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layout_mode = 2
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custom_minimum_size = Vector2(110, 28)
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text = "Читать"
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[node name="BtnA" type="Button" parent="Center/Window/V/Buttons"]
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layout_mode = 2
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custom_minimum_size = Vector2(110, 28)
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text = "Принять"
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[node name="WelcomeScreen" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 640.0
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offset_bottom = 360.0
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visible = false
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[node name="BG" type="ColorRect" parent="WelcomeScreen"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 640.0
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offset_bottom = 360.0
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color = Color(0.04, 0.08, 0.18, 1)
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[node name="V" type="VBoxContainer" parent="WelcomeScreen"]
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@ -168,12 +215,14 @@ modulate = Color(0.94, 0.94, 0.94, 1)
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[node name="Hint" type="Label" parent="WelcomeScreen/V"]
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layout_mode = 2
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text = ""
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text = "Шиндовс 9 готов к работе."
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horizontal_alignment = 1
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modulate = Color(0.7, 0.7, 0.7, 1)
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[node name="LaunchSteme" type="Button" parent="WelcomeScreen/V"]
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layout_mode = 2
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custom_minimum_size = Vector2(160, 32)
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size_flags_horizontal = 4
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text = "Запустить стеме"
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[connection signal="pressed" from="WelcomeScreen/V/LaunchSteme" to="." method="_on_launch_steme"]
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30
scripts/main_menu.gd
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30
scripts/main_menu.gd
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extends Control
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@onready var btn_new: Button = $Center/V/BtnNew
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@onready var btn_continue: Button = $Center/V/BtnContinue
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@onready var btn_quit: Button = $Center/V/BtnQuit
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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GameState.reset()
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DialogManager.set_crosshair_visible(false)
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DialogManager.set_controls_hint("")
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DialogManager.set_date_time("", "")
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DialogManager.set_objective("")
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btn_new.pressed.connect(_on_new_game)
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btn_quit.pressed.connect(_on_quit)
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btn_new.grab_focus()
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func _on_new_game() -> void:
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SceneManager.go_room()
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func _on_quit() -> void:
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get_tree().quit()
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
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get_tree().quit()
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@ -19,6 +19,8 @@ func _ready() -> void:
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player.interactable_unfocused.connect(_on_player_unfocused)
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DialogManager.set_date_time(GameState.game_date, GameState.game_time)
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DialogManager.set_crosshair_visible(true)
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DialogManager.set_controls_hint("WASD ходить · мышь смотреть · ЛКМ взаимодействие · ESC мышь · Q выход")
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# Если возвращаемся из кухни — пропускаем интро
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if GameState.act1_father_left:
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@ -137,9 +139,7 @@ func _on_note_interacted(_p: Node) -> void:
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state = State.FATHER_FAREWELL
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await DialogManager.say("ОТЕЦ", "Флешка с Шиндой на столе. Ставь сам, не маленький. Если запорешь — сам и переставляй.")
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var tween: Tween = create_tween()
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tween.tween_property(father, "position:x", father.position.x - 2.5, 0.8)
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await tween.finished
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await _walk_father_out()
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father.visible = false
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GameState.act1_father_left = true
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@ -150,6 +150,47 @@ func _on_note_interacted(_p: Node) -> void:
|
|||
player.unlock_input()
|
||||
|
||||
|
||||
func _walk_father_out() -> void:
|
||||
# Отец поворачивается лицом к двери (восток = +X) и шагает в неё
|
||||
var leg_l: Node3D = father.get_node("LegL")
|
||||
var leg_r: Node3D = father.get_node("LegR")
|
||||
var arm_l: Node3D = father.get_node("ArmL")
|
||||
var arm_r: Node3D = father.get_node("ArmR")
|
||||
|
||||
# Поворот корпуса к двери (Y rotation -90° → лицом на восток)
|
||||
var turn_tween: Tween = create_tween()
|
||||
turn_tween.tween_property(father, "rotation:y", -PI / 2.0, 0.3)
|
||||
await turn_tween.finished
|
||||
|
||||
# Шагание: 4 шага по 0.35 сек, общий путь 1.0 м на восток
|
||||
var initial_x: float = father.position.x
|
||||
var walk_duration: float = 1.4
|
||||
var walk_distance: float = 1.0
|
||||
var steps: int = 4
|
||||
|
||||
var walk_tween: Tween = create_tween()
|
||||
walk_tween.set_parallel(true)
|
||||
# Движение
|
||||
walk_tween.tween_property(father, "position:x", initial_x + walk_distance, walk_duration)
|
||||
# Покачивание тела
|
||||
walk_tween.tween_method(
|
||||
func(t: float) -> void:
|
||||
father.position.y = abs(sin(t * PI * float(steps))) * 0.04,
|
||||
0.0, 1.0, walk_duration
|
||||
)
|
||||
# Махание ногами
|
||||
walk_tween.tween_method(
|
||||
func(t: float) -> void:
|
||||
var ang: float = sin(t * PI * float(steps)) * 0.4
|
||||
leg_l.rotation.x = ang
|
||||
leg_r.rotation.x = -ang
|
||||
arm_l.rotation.x = -ang * 0.6
|
||||
arm_r.rotation.x = ang * 0.6,
|
||||
0.0, 1.0, walk_duration
|
||||
)
|
||||
await walk_tween.finished
|
||||
|
||||
|
||||
func _on_door_interacted(_p: Node) -> void:
|
||||
if state != State.SEEK_DRIVE:
|
||||
return
|
||||
|
|
|
|||
|
|
@ -17,6 +17,8 @@ func _ready() -> void:
|
|||
door_back.set_interactable(true)
|
||||
|
||||
DialogManager.set_date_time(GameState.game_date, GameState.game_time)
|
||||
DialogManager.set_crosshair_visible(true)
|
||||
DialogManager.set_controls_hint("WASD ходить · мышь смотреть · ЛКМ взаимодействие · ESC мышь · Q выход")
|
||||
if GameState.wifi_password_found:
|
||||
DialogManager.set_objective("Вернись в комнату — флешка ждёт")
|
||||
else:
|
||||
|
|
|
|||
|
|
@ -73,7 +73,11 @@ func clear_prompt() -> void:
|
|||
|
||||
|
||||
func set_date_time(date: String, time: String) -> void:
|
||||
if date == "" and time == "":
|
||||
date_time_label.visible = false
|
||||
return
|
||||
date_time_label.text = "%s · %s" % [date, time]
|
||||
date_time_label.visible = true
|
||||
|
||||
|
||||
func set_objective(text: String) -> void:
|
||||
|
|
|
|||
|
|
@ -1,16 +1,20 @@
|
|||
extends Node
|
||||
|
||||
const SCENE_MAIN_MENU: String = "res://scenes/main_menu.tscn"
|
||||
const SCENE_ACT1_ROOM: String = "res://scenes/prologue/act1_room.tscn"
|
||||
const SCENE_ACT1_KITCHEN: String = "res://scenes/prologue/act1_kitchen.tscn"
|
||||
const SCENE_ACT2_INSTALL: String = "res://scenes/prologue/act2_install.tscn"
|
||||
|
||||
|
||||
func change_scene(path: String) -> void:
|
||||
# Освобождаем мышь, чтобы 2D-сцены не были в captured-mode
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
get_tree().change_scene_to_file.call_deferred(path)
|
||||
|
||||
|
||||
func go_main() -> void:
|
||||
change_scene(SCENE_MAIN_MENU)
|
||||
|
||||
|
||||
func go_room() -> void:
|
||||
change_scene(SCENE_ACT1_ROOM)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue