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ИНФРАСТРУКТУРА:
- GameState autoload: player_name, прогресс актов, ачивки.
- SceneManager autoload: change_scene с deferred переключением,
shortcuts go_room/go_kitchen/go_install.
- TextureGen autoload: процедурные pixel-art ImageTexture через
Image.set_pixel, кешируются в Dictionary. Текстуры: wallpaper
(бежевая с растительным узором), linoleum (полосы паркета),
ceiling (побелка с шумом), wall_carpet (бордовый с ромбами),
blanket (тёмно-синее со звёздами), poster_csgo (жёлтый с
силуэтом AWP), poster_morgen (тёмно-красный с головой),
door (дерево с волокном), desk_white, book_color(0-4).
АКТ 1 КОМНАТА (act1_room.tscn / act1.gd):
- Все стены/пол/потолок/ковёр/одеяло/постеры/стол/дверь теперь
с процедурными текстурами через TextureGen.apply_to_material с
правильным uv1_scale. Texture filter NEAREST для пиксель-арта.
- Door interactable добавлен в east-wall (рядом с DoorPanel).
Включается после ухода отца. Клик → переход на кухню.
- GameState persists прогресс — возврат из кухни не повторяет интро.
- _setup_post_intro_state восстанавливает SEEK_DRIVE после кухни.
- После подбора флешки — переход на act2_install.
АКТ 1 КУХНЯ (act1_kitchen.tscn / act1_kitchen.gd):
- 3×3м комнатка с холодильником «Атлант», плитой (4 ручки красные),
столешницей+раковиной, чайником, столом+2 стула, окном+радиатором.
- Wi-Fi записка приклеена на холодильнике, читается → ачивка
«Wi-Fi разведчик» + GameState.wifi_password_found = true.
- Дверь обратно в комнату — SceneManager.go_room().
- Текстуры через TextureGen.
АКТ 2 УСТАНОВКА ШИНДОВС (act2_install.tscn / act2_install.gd):
- Полная 2D-сцена с 7 шагами state machine:
BOOT (4 квадратика логотипа 1.6 сек) → LICENSE_INTRO →
LICENSE_FULL (по «Читать») → DISK → USERNAME → PASSWORD →
TIMEZONE → INSTALLING (5 фаз прогресс-бара 3 сек) → COMPLETE.
- ШИЗО-пункты лицензионки: 7.3.2, 11.4, 12.1, 15.7, 18.0, 21.3,
23.9, 27.1 (полный текст из канона Пролог Акт 2).
- Ввод имени с валидацией: 2-24 символа, regex буквы+цифры,
ban-list титулов (повелитель/владыка/бог/лорд/царь) и мата.
- Подсказка-плейсхолдеры из канона: bossiara13, fr3sh_n3kit и т.п.
- Пароль с чекбоксом «Без пароля» + ачивки «Главное чтоб удобно»
(123/qwerty/empty) и «Параноик» (12+ символов со спец).
- Часовой пояс OptionButton с 7 регионами страны Р, UTC+3 default.
- Welcome-экран после установки: «Добро пожаловать, {playerName}».
- Кнопка «Запустить стеме» — заглушка Акта 3.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
408 lines
14 KiB
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408 lines
14 KiB
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[gd_scene load_steps=44 format=3]
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[ext_resource type="Script" path="res://scripts/prologue/act1_kitchen.gd" id="1_kit"]
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[ext_resource type="Script" path="res://scripts/interactables/interactable.gd" id="2_int"]
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[ext_resource type="PackedScene" path="res://scenes/components/player_fpv.tscn" id="3_player"]
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[sub_resource type="BoxMesh" id="mesh_floor"]
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size = Vector3(3, 0.1, 3)
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[sub_resource type="BoxShape3D" id="shape_floor"]
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size = Vector3(3, 0.1, 3)
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[sub_resource type="BoxMesh" id="mesh_wall_ns"]
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size = Vector3(3, 2.5, 0.1)
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[sub_resource type="BoxShape3D" id="shape_wall_ns"]
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size = Vector3(3, 2.5, 0.1)
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[sub_resource type="BoxMesh" id="mesh_wall_ew"]
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size = Vector3(0.1, 2.5, 3)
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[sub_resource type="BoxShape3D" id="shape_wall_ew"]
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size = Vector3(0.1, 2.5, 3)
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[sub_resource type="BoxMesh" id="mesh_fridge"]
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size = Vector3(0.6, 1.8, 0.6)
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[sub_resource type="BoxShape3D" id="shape_fridge"]
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size = Vector3(0.6, 1.8, 0.6)
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[sub_resource type="BoxMesh" id="mesh_stove"]
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size = Vector3(0.6, 0.85, 0.6)
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[sub_resource type="BoxShape3D" id="shape_stove"]
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size = Vector3(0.6, 0.85, 0.6)
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[sub_resource type="BoxMesh" id="mesh_counter"]
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size = Vector3(0.7, 0.85, 0.6)
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[sub_resource type="BoxShape3D" id="shape_counter"]
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size = Vector3(0.7, 0.85, 0.6)
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[sub_resource type="BoxMesh" id="mesh_sink"]
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size = Vector3(0.5, 0.05, 0.4)
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[sub_resource type="BoxMesh" id="mesh_kitchen_window"]
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size = Vector3(0.8, 0.5, 0.06)
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[sub_resource type="BoxMesh" id="mesh_door_panel"]
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size = Vector3(1.0, 2.0, 0.06)
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[sub_resource type="BoxShape3D" id="shape_door"]
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size = Vector3(1.0, 2.0, 0.06)
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[sub_resource type="BoxMesh" id="mesh_table"]
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size = Vector3(0.9, 0.04, 0.7)
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[sub_resource type="BoxShape3D" id="shape_table"]
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size = Vector3(0.9, 0.04, 0.7)
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[sub_resource type="BoxMesh" id="mesh_table_leg"]
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size = Vector3(0.05, 0.72, 0.05)
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[sub_resource type="BoxMesh" id="mesh_chair_seat"]
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size = Vector3(0.35, 0.04, 0.35)
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[sub_resource type="BoxShape3D" id="shape_chair_seat"]
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size = Vector3(0.35, 0.04, 0.35)
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[sub_resource type="BoxMesh" id="mesh_chair_back"]
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size = Vector3(0.35, 0.5, 0.04)
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[sub_resource type="BoxMesh" id="mesh_chair_leg"]
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size = Vector3(0.04, 0.46, 0.04)
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[sub_resource type="BoxMesh" id="mesh_note"]
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size = Vector3(0.15, 0.01, 0.1)
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[sub_resource type="BoxShape3D" id="shape_note"]
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size = Vector3(0.15, 0.01, 0.1)
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[sub_resource type="BoxMesh" id="mesh_radiator"]
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size = Vector3(0.7, 0.4, 0.08)
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[sub_resource type="BoxMesh" id="mesh_kettle"]
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size = Vector3(0.18, 0.22, 0.18)
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[sub_resource type="BoxMesh" id="mesh_knob"]
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size = Vector3(0.04, 0.04, 0.04)
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[sub_resource type="StandardMaterial3D" id="mat_floor"]
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shading_mode = 0
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albedo_color = Color(0.72, 0.6, 0.41, 1)
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[sub_resource type="StandardMaterial3D" id="mat_wall"]
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shading_mode = 0
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albedo_color = Color(0.83, 0.72, 0.55, 1)
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[sub_resource type="StandardMaterial3D" id="mat_ceiling"]
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shading_mode = 0
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albedo_color = Color(0.92, 0.9, 0.85, 1)
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[sub_resource type="StandardMaterial3D" id="mat_fridge"]
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shading_mode = 0
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albedo_color = Color(0.95, 0.94, 0.9, 1)
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[sub_resource type="StandardMaterial3D" id="mat_stove"]
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shading_mode = 0
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albedo_color = Color(0.42, 0.42, 0.45, 1)
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[sub_resource type="StandardMaterial3D" id="mat_counter"]
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shading_mode = 0
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albedo_color = Color(0.88, 0.86, 0.82, 1)
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[sub_resource type="StandardMaterial3D" id="mat_sink"]
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shading_mode = 0
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albedo_color = Color(0.65, 0.65, 0.7, 1)
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[sub_resource type="StandardMaterial3D" id="mat_kitchen_window"]
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shading_mode = 0
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albedo_color = Color(0.6, 0.85, 1.0, 1)
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emission_enabled = true
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emission = Color(0.6, 0.85, 1.0, 1)
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emission_energy_multiplier = 0.6
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[sub_resource type="StandardMaterial3D" id="mat_door"]
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shading_mode = 0
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albedo_color = Color(0.85, 0.82, 0.75, 1)
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[sub_resource type="StandardMaterial3D" id="mat_table"]
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shading_mode = 0
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albedo_color = Color(0.55, 0.38, 0.2, 1)
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[sub_resource type="StandardMaterial3D" id="mat_chair"]
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shading_mode = 0
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albedo_color = Color(0.55, 0.38, 0.2, 1)
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[sub_resource type="StandardMaterial3D" id="mat_note"]
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shading_mode = 0
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albedo_color = Color(0.95, 0.95, 0.88, 1)
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emission_enabled = true
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emission = Color(0.95, 0.95, 0.7, 1)
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emission_energy_multiplier = 0.5
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[sub_resource type="StandardMaterial3D" id="mat_radiator"]
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shading_mode = 0
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albedo_color = Color(0.96, 0.94, 0.88, 1)
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[sub_resource type="StandardMaterial3D" id="mat_kettle"]
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shading_mode = 0
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albedo_color = Color(0.85, 0.16, 0.16, 1)
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[sub_resource type="StandardMaterial3D" id="mat_knob"]
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shading_mode = 0
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albedo_color = Color(0.85, 0.2, 0.2, 1)
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[node name="Act1Kitchen" type="Node3D"]
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script = ExtResource("1_kit")
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[node name="Floor" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
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[node name="Mesh" type="MeshInstance3D" parent="Floor"]
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mesh = SubResource("mesh_floor")
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material_override = SubResource("mat_floor")
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[node name="Coll" type="CollisionShape3D" parent="Floor"]
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shape = SubResource("shape_floor")
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[node name="Ceiling" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.55, 0)
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[node name="Mesh" type="MeshInstance3D" parent="Ceiling"]
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mesh = SubResource("mesh_floor")
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material_override = SubResource("mat_ceiling")
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[node name="Coll" type="CollisionShape3D" parent="Ceiling"]
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shape = SubResource("shape_floor")
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[node name="WallN" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, -1.55)
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[node name="Mesh" type="MeshInstance3D" parent="WallN"]
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mesh = SubResource("mesh_wall_ns")
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material_override = SubResource("mat_wall")
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[node name="Coll" type="CollisionShape3D" parent="WallN"]
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shape = SubResource("shape_wall_ns")
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[node name="Window" type="MeshInstance3D" parent="WallN"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.35, 0.06)
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mesh = SubResource("mesh_kitchen_window")
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material_override = SubResource("mat_kitchen_window")
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[node name="Radiator" type="MeshInstance3D" parent="WallN"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, -0.7, 0.1)
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mesh = SubResource("mesh_radiator")
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material_override = SubResource("mat_radiator")
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[node name="WallS" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 1.55)
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[node name="Mesh" type="MeshInstance3D" parent="WallS"]
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mesh = SubResource("mesh_wall_ns")
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material_override = SubResource("mat_wall")
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[node name="Coll" type="CollisionShape3D" parent="WallS"]
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shape = SubResource("shape_wall_ns")
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[node name="DoorPanel" type="MeshInstance3D" parent="WallS"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, -0.25, -0.06)
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mesh = SubResource("mesh_door_panel")
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material_override = SubResource("mat_door")
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[node name="DoorBack" type="StaticBody3D" parent="WallS"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, -0.25, -0.12)
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script = ExtResource("2_int")
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prompt = "вернуться в комнату"
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[node name="Mesh" type="MeshInstance3D" parent="WallS/DoorBack"]
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visible = false
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mesh = SubResource("mesh_door_panel")
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[node name="Coll" type="CollisionShape3D" parent="WallS/DoorBack"]
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shape = SubResource("shape_door")
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[node name="WallE" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.55, 1.25, 0)
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[node name="Mesh" type="MeshInstance3D" parent="WallE"]
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mesh = SubResource("mesh_wall_ew")
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material_override = SubResource("mat_wall")
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[node name="Coll" type="CollisionShape3D" parent="WallE"]
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shape = SubResource("shape_wall_ew")
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[node name="WallW" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.55, 1.25, 0)
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[node name="Mesh" type="MeshInstance3D" parent="WallW"]
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mesh = SubResource("mesh_wall_ew")
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material_override = SubResource("mat_wall")
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[node name="Coll" type="CollisionShape3D" parent="WallW"]
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shape = SubResource("shape_wall_ew")
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[node name="Fridge" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9, 0.9, -1.15)
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[node name="Mesh" type="MeshInstance3D" parent="Fridge"]
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mesh = SubResource("mesh_fridge")
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material_override = SubResource("mat_fridge")
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[node name="Coll" type="CollisionShape3D" parent="Fridge"]
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shape = SubResource("shape_fridge")
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[node name="WiFiNote" type="StaticBody3D" parent="Fridge"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.31)
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script = ExtResource("2_int")
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prompt = "прочитать записку"
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[node name="Mesh" type="MeshInstance3D" parent="Fridge/WiFiNote"]
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mesh = SubResource("mesh_note")
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material_override = SubResource("mat_note")
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[node name="Coll" type="CollisionShape3D" parent="Fridge/WiFiNote"]
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shape = SubResource("shape_note")
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[node name="Stove" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0, 0.425, -1.2)
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[node name="Mesh" type="MeshInstance3D" parent="Stove"]
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mesh = SubResource("mesh_stove")
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material_override = SubResource("mat_stove")
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[node name="Coll" type="CollisionShape3D" parent="Stove"]
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shape = SubResource("shape_stove")
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[node name="Knob1" type="MeshInstance3D" parent="Stove"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.18, 0.4, 0.32)
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mesh = SubResource("mesh_knob")
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material_override = SubResource("mat_knob")
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[node name="Knob2" type="MeshInstance3D" parent="Stove"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.18, 0.4, 0.32)
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mesh = SubResource("mesh_knob")
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material_override = SubResource("mat_knob")
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[node name="Counter" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.425, -1.2)
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[node name="Mesh" type="MeshInstance3D" parent="Counter"]
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mesh = SubResource("mesh_counter")
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material_override = SubResource("mat_counter")
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[node name="Coll" type="CollisionShape3D" parent="Counter"]
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shape = SubResource("shape_counter")
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[node name="Sink" type="MeshInstance3D" parent="Counter"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0.05)
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mesh = SubResource("mesh_sink")
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material_override = SubResource("mat_sink")
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[node name="Kettle" type="MeshInstance3D" parent="Stove"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.535, 0)
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mesh = SubResource("mesh_kettle")
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material_override = SubResource("mat_kettle")
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[node name="Table" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.73, 0.7)
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[node name="Mesh" type="MeshInstance3D" parent="Table"]
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mesh = SubResource("mesh_table")
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material_override = SubResource("mat_table")
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[node name="Coll" type="CollisionShape3D" parent="Table"]
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shape = SubResource("shape_table")
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[node name="Leg1" type="MeshInstance3D" parent="Table"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.42, -0.38, -0.32)
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mesh = SubResource("mesh_table_leg")
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material_override = SubResource("mat_table")
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[node name="Leg2" type="MeshInstance3D" parent="Table"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.42, -0.38, -0.32)
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mesh = SubResource("mesh_table_leg")
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material_override = SubResource("mat_table")
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[node name="Leg3" type="MeshInstance3D" parent="Table"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.42, -0.38, 0.32)
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mesh = SubResource("mesh_table_leg")
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material_override = SubResource("mat_table")
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[node name="Leg4" type="MeshInstance3D" parent="Table"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.42, -0.38, 0.32)
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mesh = SubResource("mesh_table_leg")
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material_override = SubResource("mat_table")
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[node name="Chair1" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.48, 1.25)
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[node name="Mesh" type="MeshInstance3D" parent="Chair1"]
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mesh = SubResource("mesh_chair_seat")
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material_override = SubResource("mat_chair")
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[node name="Coll" type="CollisionShape3D" parent="Chair1"]
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shape = SubResource("shape_chair_seat")
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|
|
|
[node name="Back" type="MeshInstance3D" parent="Chair1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.27, 0.15)
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mesh = SubResource("mesh_chair_back")
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material_override = SubResource("mat_chair")
|
|
|
|
[node name="Leg1" type="MeshInstance3D" parent="Chair1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, -0.25, -0.15)
|
|
mesh = SubResource("mesh_chair_leg")
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|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="Leg2" type="MeshInstance3D" parent="Chair1"]
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|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.25, -0.15)
|
|
mesh = SubResource("mesh_chair_leg")
|
|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="Leg3" type="MeshInstance3D" parent="Chair1"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, -0.25, 0.15)
|
|
mesh = SubResource("mesh_chair_leg")
|
|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="Leg4" type="MeshInstance3D" parent="Chair1"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.25, 0.15)
|
|
mesh = SubResource("mesh_chair_leg")
|
|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="Chair2" type="StaticBody3D" parent="."]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.48, 0.1)
|
|
|
|
[node name="Mesh" type="MeshInstance3D" parent="Chair2"]
|
|
mesh = SubResource("mesh_chair_seat")
|
|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="Coll" type="CollisionShape3D" parent="Chair2"]
|
|
shape = SubResource("shape_chair_seat")
|
|
|
|
[node name="Leg1" type="MeshInstance3D" parent="Chair2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, -0.25, -0.15)
|
|
mesh = SubResource("mesh_chair_leg")
|
|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="Leg2" type="MeshInstance3D" parent="Chair2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.25, -0.15)
|
|
mesh = SubResource("mesh_chair_leg")
|
|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="Leg3" type="MeshInstance3D" parent="Chair2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, -0.25, 0.15)
|
|
mesh = SubResource("mesh_chair_leg")
|
|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="Leg4" type="MeshInstance3D" parent="Chair2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.25, 0.15)
|
|
mesh = SubResource("mesh_chair_leg")
|
|
material_override = SubResource("mat_chair")
|
|
|
|
[node name="PlayerFPV" parent="." instance=ExtResource("3_player")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 1.0)
|
|
|
|
[connection signal="interacted" from="Fridge/WiFiNote" to="." method="_on_note_interacted"]
|
|
[connection signal="interacted" from="WallS/DoorBack" to="." method="_on_door_back_interacted"]
|