farming-simulator/scenes/prologue/act1_kitchen.tscn
Dmitrii Bykov 773b15fd8e
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act1: фиксы багов + crosshair + улучшенные текстуры
БАГ-ФИКСЫ:
- Трясёт у двери: Interactable теперь extends Area3D (не StaticBody3D).
  RayCast3D детектит Area3D через collide_with_areas=true.
  Игрок физически проходит через интерактивы (gift box, флешка,
  записка, дверь) — не толкается в узких местах. Бампается только
  в стены/мебель/пол.
- Все 6 интерактивов в act1_room.tscn и act1_kitchen.tscn
  переведены на type="Area3D".

UI:
- Crosshair в центре экрана: 8×8 точка с тёмной рамкой и белой
  центральной 2×2 точкой. set_crosshair_visible() для 2D-сцен
  (Акт 2 прячет его).
- SubtitlePanel расширен: 16-624 × 240-354 (было 24-616 × 270-350).
  Text-лейбл заменён на RichTextLabel с fit_content + bbcode.
  Длинные реплики отца теперь нормально влезают.
- NoteOverlay аналогично RichTextLabel.
- ControlsHint перенесён сверху (под HUD-датой), 14px меньше.

ТЕКСТУРЫ через FastNoiseLite + 128×128 разрешалка:
- wallpaper: шумная бежевая база + растительный крест-цветок
  каждые 22px, шахматное смещение, тонкая горизонтальная полоса
  каждые 32px (стык обоев).
- linoleum: настоящая паркетная доска 16×64px со смещением между
  рядами, тонкие швы, волокно через шум.
- ceiling: побелка с пятном протёчки в углу (canon-деталь).
- wall_carpet: бордовая база + двойная золотая рамка + ромб-
  медальон с золотыми углами + декоративные уголки.
- blanket: 30 звёздочек (белые/жёлтые) разного размера на шумной
  тёмно-синей базе.
- poster_csgo: диагональная штриховка + силуэт AWP по центру +
  пиксельный «CS:GO» текст внизу.
- poster_morgen: круг с лицом, глаза-щели, рот + пиксельный «MS».
- door: вертикальное волокно Perlin + 3 горизонтальных шва (панели)
  + 4 сучка разного размера.
- desk_white: чистый белый + жёлтый Steam-стикер в углу + царапина.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 18:04:50 +03:00

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[gd_scene load_steps=44 format=3]
[ext_resource type="Script" path="res://scripts/prologue/act1_kitchen.gd" id="1_kit"]
[ext_resource type="Script" path="res://scripts/interactables/interactable.gd" id="2_int"]
[ext_resource type="PackedScene" path="res://scenes/components/player_fpv.tscn" id="3_player"]
[sub_resource type="BoxMesh" id="mesh_floor"]
size = Vector3(3, 0.1, 3)
[sub_resource type="BoxShape3D" id="shape_floor"]
size = Vector3(3, 0.1, 3)
[sub_resource type="BoxMesh" id="mesh_wall_ns"]
size = Vector3(3, 2.5, 0.1)
[sub_resource type="BoxShape3D" id="shape_wall_ns"]
size = Vector3(3, 2.5, 0.1)
[sub_resource type="BoxMesh" id="mesh_wall_ew"]
size = Vector3(0.1, 2.5, 3)
[sub_resource type="BoxShape3D" id="shape_wall_ew"]
size = Vector3(0.1, 2.5, 3)
[sub_resource type="BoxMesh" id="mesh_fridge"]
size = Vector3(0.6, 1.8, 0.6)
[sub_resource type="BoxShape3D" id="shape_fridge"]
size = Vector3(0.6, 1.8, 0.6)
[sub_resource type="BoxMesh" id="mesh_stove"]
size = Vector3(0.6, 0.85, 0.6)
[sub_resource type="BoxShape3D" id="shape_stove"]
size = Vector3(0.6, 0.85, 0.6)
[sub_resource type="BoxMesh" id="mesh_counter"]
size = Vector3(0.7, 0.85, 0.6)
[sub_resource type="BoxShape3D" id="shape_counter"]
size = Vector3(0.7, 0.85, 0.6)
[sub_resource type="BoxMesh" id="mesh_sink"]
size = Vector3(0.5, 0.05, 0.4)
[sub_resource type="BoxMesh" id="mesh_kitchen_window"]
size = Vector3(0.8, 0.5, 0.06)
[sub_resource type="BoxMesh" id="mesh_door_panel"]
size = Vector3(1.0, 2.0, 0.06)
[sub_resource type="BoxShape3D" id="shape_door"]
size = Vector3(1.0, 2.0, 0.06)
[sub_resource type="BoxMesh" id="mesh_table"]
size = Vector3(0.9, 0.04, 0.7)
[sub_resource type="BoxShape3D" id="shape_table"]
size = Vector3(0.9, 0.04, 0.7)
[sub_resource type="BoxMesh" id="mesh_table_leg"]
size = Vector3(0.05, 0.72, 0.05)
[sub_resource type="BoxMesh" id="mesh_chair_seat"]
size = Vector3(0.35, 0.04, 0.35)
[sub_resource type="BoxShape3D" id="shape_chair_seat"]
size = Vector3(0.35, 0.04, 0.35)
[sub_resource type="BoxMesh" id="mesh_chair_back"]
size = Vector3(0.35, 0.5, 0.04)
[sub_resource type="BoxMesh" id="mesh_chair_leg"]
size = Vector3(0.04, 0.46, 0.04)
[sub_resource type="BoxMesh" id="mesh_note"]
size = Vector3(0.15, 0.01, 0.1)
[sub_resource type="BoxShape3D" id="shape_note"]
size = Vector3(0.15, 0.01, 0.1)
[sub_resource type="BoxMesh" id="mesh_radiator"]
size = Vector3(0.7, 0.4, 0.08)
[sub_resource type="BoxMesh" id="mesh_kettle"]
size = Vector3(0.18, 0.22, 0.18)
[sub_resource type="BoxMesh" id="mesh_knob"]
size = Vector3(0.04, 0.04, 0.04)
[sub_resource type="StandardMaterial3D" id="mat_floor"]
shading_mode = 0
albedo_color = Color(0.72, 0.6, 0.41, 1)
[sub_resource type="StandardMaterial3D" id="mat_wall"]
shading_mode = 0
albedo_color = Color(0.83, 0.72, 0.55, 1)
[sub_resource type="StandardMaterial3D" id="mat_ceiling"]
shading_mode = 0
albedo_color = Color(0.92, 0.9, 0.85, 1)
[sub_resource type="StandardMaterial3D" id="mat_fridge"]
shading_mode = 0
albedo_color = Color(0.95, 0.94, 0.9, 1)
[sub_resource type="StandardMaterial3D" id="mat_stove"]
shading_mode = 0
albedo_color = Color(0.42, 0.42, 0.45, 1)
[sub_resource type="StandardMaterial3D" id="mat_counter"]
shading_mode = 0
albedo_color = Color(0.88, 0.86, 0.82, 1)
[sub_resource type="StandardMaterial3D" id="mat_sink"]
shading_mode = 0
albedo_color = Color(0.65, 0.65, 0.7, 1)
[sub_resource type="StandardMaterial3D" id="mat_kitchen_window"]
shading_mode = 0
albedo_color = Color(0.6, 0.85, 1.0, 1)
emission_enabled = true
emission = Color(0.6, 0.85, 1.0, 1)
emission_energy_multiplier = 0.6
[sub_resource type="StandardMaterial3D" id="mat_door"]
shading_mode = 0
albedo_color = Color(0.85, 0.82, 0.75, 1)
[sub_resource type="StandardMaterial3D" id="mat_table"]
shading_mode = 0
albedo_color = Color(0.55, 0.38, 0.2, 1)
[sub_resource type="StandardMaterial3D" id="mat_chair"]
shading_mode = 0
albedo_color = Color(0.55, 0.38, 0.2, 1)
[sub_resource type="StandardMaterial3D" id="mat_note"]
shading_mode = 0
albedo_color = Color(0.95, 0.95, 0.88, 1)
emission_enabled = true
emission = Color(0.95, 0.95, 0.7, 1)
emission_energy_multiplier = 0.5
[sub_resource type="StandardMaterial3D" id="mat_radiator"]
shading_mode = 0
albedo_color = Color(0.96, 0.94, 0.88, 1)
[sub_resource type="StandardMaterial3D" id="mat_kettle"]
shading_mode = 0
albedo_color = Color(0.85, 0.16, 0.16, 1)
[sub_resource type="StandardMaterial3D" id="mat_knob"]
shading_mode = 0
albedo_color = Color(0.85, 0.2, 0.2, 1)
[node name="Act1Kitchen" type="Node3D"]
script = ExtResource("1_kit")
[node name="Floor" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="Mesh" type="MeshInstance3D" parent="Floor"]
mesh = SubResource("mesh_floor")
material_override = SubResource("mat_floor")
[node name="Coll" type="CollisionShape3D" parent="Floor"]
shape = SubResource("shape_floor")
[node name="Ceiling" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.55, 0)
[node name="Mesh" type="MeshInstance3D" parent="Ceiling"]
mesh = SubResource("mesh_floor")
material_override = SubResource("mat_ceiling")
[node name="Coll" type="CollisionShape3D" parent="Ceiling"]
shape = SubResource("shape_floor")
[node name="WallN" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, -1.55)
[node name="Mesh" type="MeshInstance3D" parent="WallN"]
mesh = SubResource("mesh_wall_ns")
material_override = SubResource("mat_wall")
[node name="Coll" type="CollisionShape3D" parent="WallN"]
shape = SubResource("shape_wall_ns")
[node name="Window" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.35, 0.06)
mesh = SubResource("mesh_kitchen_window")
material_override = SubResource("mat_kitchen_window")
[node name="Radiator" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, -0.7, 0.1)
mesh = SubResource("mesh_radiator")
material_override = SubResource("mat_radiator")
[node name="WallS" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 1.55)
[node name="Mesh" type="MeshInstance3D" parent="WallS"]
mesh = SubResource("mesh_wall_ns")
material_override = SubResource("mat_wall")
[node name="Coll" type="CollisionShape3D" parent="WallS"]
shape = SubResource("shape_wall_ns")
[node name="DoorPanel" type="MeshInstance3D" parent="WallS"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, -0.25, -0.06)
mesh = SubResource("mesh_door_panel")
material_override = SubResource("mat_door")
[node name="DoorBack" type="Area3D" parent="WallS"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, -0.25, -0.12)
script = ExtResource("2_int")
prompt = "вернуться в комнату"
[node name="Mesh" type="MeshInstance3D" parent="WallS/DoorBack"]
visible = false
mesh = SubResource("mesh_door_panel")
[node name="Coll" type="CollisionShape3D" parent="WallS/DoorBack"]
shape = SubResource("shape_door")
[node name="WallE" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.55, 1.25, 0)
[node name="Mesh" type="MeshInstance3D" parent="WallE"]
mesh = SubResource("mesh_wall_ew")
material_override = SubResource("mat_wall")
[node name="Coll" type="CollisionShape3D" parent="WallE"]
shape = SubResource("shape_wall_ew")
[node name="WallW" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.55, 1.25, 0)
[node name="Mesh" type="MeshInstance3D" parent="WallW"]
mesh = SubResource("mesh_wall_ew")
material_override = SubResource("mat_wall")
[node name="Coll" type="CollisionShape3D" parent="WallW"]
shape = SubResource("shape_wall_ew")
[node name="Fridge" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9, 0.9, -1.15)
[node name="Mesh" type="MeshInstance3D" parent="Fridge"]
mesh = SubResource("mesh_fridge")
material_override = SubResource("mat_fridge")
[node name="Coll" type="CollisionShape3D" parent="Fridge"]
shape = SubResource("shape_fridge")
[node name="WiFiNote" type="Area3D" parent="Fridge"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.31)
script = ExtResource("2_int")
prompt = "прочитать записку"
[node name="Mesh" type="MeshInstance3D" parent="Fridge/WiFiNote"]
mesh = SubResource("mesh_note")
material_override = SubResource("mat_note")
[node name="Coll" type="CollisionShape3D" parent="Fridge/WiFiNote"]
shape = SubResource("shape_note")
[node name="Stove" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0, 0.425, -1.2)
[node name="Mesh" type="MeshInstance3D" parent="Stove"]
mesh = SubResource("mesh_stove")
material_override = SubResource("mat_stove")
[node name="Coll" type="CollisionShape3D" parent="Stove"]
shape = SubResource("shape_stove")
[node name="Knob1" type="MeshInstance3D" parent="Stove"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.18, 0.4, 0.32)
mesh = SubResource("mesh_knob")
material_override = SubResource("mat_knob")
[node name="Knob2" type="MeshInstance3D" parent="Stove"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.18, 0.4, 0.32)
mesh = SubResource("mesh_knob")
material_override = SubResource("mat_knob")
[node name="Counter" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.425, -1.2)
[node name="Mesh" type="MeshInstance3D" parent="Counter"]
mesh = SubResource("mesh_counter")
material_override = SubResource("mat_counter")
[node name="Coll" type="CollisionShape3D" parent="Counter"]
shape = SubResource("shape_counter")
[node name="Sink" type="MeshInstance3D" parent="Counter"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0.05)
mesh = SubResource("mesh_sink")
material_override = SubResource("mat_sink")
[node name="Kettle" type="MeshInstance3D" parent="Stove"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.535, 0)
mesh = SubResource("mesh_kettle")
material_override = SubResource("mat_kettle")
[node name="Table" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.73, 0.7)
[node name="Mesh" type="MeshInstance3D" parent="Table"]
mesh = SubResource("mesh_table")
material_override = SubResource("mat_table")
[node name="Coll" type="CollisionShape3D" parent="Table"]
shape = SubResource("shape_table")
[node name="Leg1" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.42, -0.38, -0.32)
mesh = SubResource("mesh_table_leg")
material_override = SubResource("mat_table")
[node name="Leg2" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.42, -0.38, -0.32)
mesh = SubResource("mesh_table_leg")
material_override = SubResource("mat_table")
[node name="Leg3" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.42, -0.38, 0.32)
mesh = SubResource("mesh_table_leg")
material_override = SubResource("mat_table")
[node name="Leg4" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.42, -0.38, 0.32)
mesh = SubResource("mesh_table_leg")
material_override = SubResource("mat_table")
[node name="Chair1" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.48, 1.25)
[node name="Mesh" type="MeshInstance3D" parent="Chair1"]
mesh = SubResource("mesh_chair_seat")
material_override = SubResource("mat_chair")
[node name="Coll" type="CollisionShape3D" parent="Chair1"]
shape = SubResource("shape_chair_seat")
[node name="Back" type="MeshInstance3D" parent="Chair1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.27, 0.15)
mesh = SubResource("mesh_chair_back")
material_override = SubResource("mat_chair")
[node name="Leg1" type="MeshInstance3D" parent="Chair1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, -0.25, -0.15)
mesh = SubResource("mesh_chair_leg")
material_override = SubResource("mat_chair")
[node name="Leg2" type="MeshInstance3D" parent="Chair1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.25, -0.15)
mesh = SubResource("mesh_chair_leg")
material_override = SubResource("mat_chair")
[node name="Leg3" type="MeshInstance3D" parent="Chair1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, -0.25, 0.15)
mesh = SubResource("mesh_chair_leg")
material_override = SubResource("mat_chair")
[node name="Leg4" type="MeshInstance3D" parent="Chair1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.25, 0.15)
mesh = SubResource("mesh_chair_leg")
material_override = SubResource("mat_chair")
[node name="Chair2" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.48, 0.1)
[node name="Mesh" type="MeshInstance3D" parent="Chair2"]
mesh = SubResource("mesh_chair_seat")
material_override = SubResource("mat_chair")
[node name="Coll" type="CollisionShape3D" parent="Chair2"]
shape = SubResource("shape_chair_seat")
[node name="Leg1" type="MeshInstance3D" parent="Chair2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, -0.25, -0.15)
mesh = SubResource("mesh_chair_leg")
material_override = SubResource("mat_chair")
[node name="Leg2" type="MeshInstance3D" parent="Chair2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.25, -0.15)
mesh = SubResource("mesh_chair_leg")
material_override = SubResource("mat_chair")
[node name="Leg3" type="MeshInstance3D" parent="Chair2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15, -0.25, 0.15)
mesh = SubResource("mesh_chair_leg")
material_override = SubResource("mat_chair")
[node name="Leg4" type="MeshInstance3D" parent="Chair2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.25, 0.15)
mesh = SubResource("mesh_chair_leg")
material_override = SubResource("mat_chair")
[node name="PlayerFPV" parent="." instance=ExtResource("3_player")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 1.0)
[connection signal="interacted" from="Fridge/WiFiNote" to="." method="_on_note_interacted"]
[connection signal="interacted" from="WallS/DoorBack" to="." method="_on_door_back_interacted"]