farming-simulator/scenes/prologue/act1_room.tscn
Dmitrii Bykov 579df43289
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fix: скролл лицензии, отец лицом к игроку, банка-цилиндр, экран
АКТ 2 СКРОЛЛ:
- Body RichTextLabel: fit_content=true → false, теперь label
  остаётся в фиксированном размере 540×220 и скроллит контент
  внутри. Раньше label расширялся по тексту и обрезался панелью.
- scroll_following=false (не следить за концом).
- mouse_filter=STOP — теперь mouse wheel над label скроллит.
- font_size снижен с дефолта на 11 — больше пунктов помещается
  на экране, читается комфортно.
- Window custom_minimum_size = 580×348 (было 560×320) — больше
  места под лицензию.

ОТЕЦ:
- FatherNPC initial transform теперь rotation_y = +π/2
  (Transform3D(0,0,-1,0,1,0,1,0,0,1.7,0,0)) — лицом к игроку
  на запад. Игрок видит лицо отца, а не профиль.
- В _walk_father_out tween поворачивает rotation_y → -π/2
  (180° поворот через 0/север). Шагает на восток к двери
  с правильно повёрнутым корпусом.

МОНИТОР:
- К Desk/OldPC добавлен child Screen — BoxMesh 0.21×0.15×0.005
  с эмиссивной материалом mat_screen (тёмный с голубым свечением).
- Стоит на передней грани монитора, имитирует тёмный экран
  с легким bluish-glow CRT-вибом.

ADRENALINE BANK → ЦИЛИНДР:
- mesh_can: BoxMesh → CylinderMesh top=bottom=0.03 height=0.13.
  Теперь это реально банка по форме, а не куб.

ТЕКСТУРЫ ПРЕДМЕТОВ (TextureGen новые):
- adrenaline_label: синий с тёмно-синими диагональными штрихами +
  жёлтая молния по центру + тёмные верхняя/нижняя кромки.
- lays_wrapper: жёлтый с красной волнистой лентой посередине
  (синус) + коричневая чипса-клякса внизу + тёмные уголки.
- sock_fabric: тёмно-синий с горизонтальными светлыми полосками
  каждые 6 пикселей + тёмный шов.
- monitor_screen: тёмное стекло с edge-glow + scanlines каждые
  2 строки (CRT-вайб).
- Применены в act1.gd._apply_textures на AdrenalineCan,
  LaysWrapper, Sock1/Sock2.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 18:36:19 +03:00

684 lines
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[gd_scene load_steps=92 format=3]
[ext_resource type="Script" path="res://scripts/prologue/act1.gd" id="1_act1"]
[ext_resource type="Script" path="res://scripts/interactables/interactable.gd" id="2_int"]
[ext_resource type="PackedScene" path="res://scenes/components/player_fpv.tscn" id="3_player"]
[sub_resource type="BoxMesh" id="mesh_floor"]
size = Vector3(4, 0.1, 4)
[sub_resource type="BoxShape3D" id="shape_floor"]
size = Vector3(4, 0.1, 4)
[sub_resource type="BoxMesh" id="mesh_wall_ns"]
size = Vector3(4, 2.5, 0.1)
[sub_resource type="BoxShape3D" id="shape_wall_ns"]
size = Vector3(4, 2.5, 0.1)
[sub_resource type="BoxMesh" id="mesh_wall_ew"]
size = Vector3(0.1, 2.5, 4)
[sub_resource type="BoxShape3D" id="shape_wall_ew"]
size = Vector3(0.1, 2.5, 4)
[sub_resource type="BoxMesh" id="mesh_window"]
size = Vector3(1.5, 1.0, 0.06)
[sub_resource type="BoxMesh" id="mesh_window_frame_h"]
size = Vector3(1.6, 0.06, 0.08)
[sub_resource type="BoxMesh" id="mesh_window_frame_v"]
size = Vector3(0.06, 1.1, 0.08)
[sub_resource type="BoxMesh" id="mesh_windowsill"]
size = Vector3(1.7, 0.06, 0.18)
[sub_resource type="BoxMesh" id="mesh_radiator"]
size = Vector3(1.0, 0.5, 0.1)
[sub_resource type="BoxMesh" id="mesh_door"]
size = Vector3(0.06, 2.0, 1.0)
[sub_resource type="BoxShape3D" id="shape_door"]
size = Vector3(0.06, 2.0, 1.0)
[sub_resource type="BoxMesh" id="mesh_desk"]
size = Vector3(1.5, 0.7, 0.6)
[sub_resource type="BoxShape3D" id="shape_desk"]
size = Vector3(1.5, 0.7, 0.6)
[sub_resource type="BoxMesh" id="mesh_old_pc"]
size = Vector3(0.25, 0.4, 0.3)
[sub_resource type="BoxMesh" id="mesh_keyboard"]
size = Vector3(0.4, 0.03, 0.15)
[sub_resource type="BoxMesh" id="mesh_bed"]
size = Vector3(2.0, 0.4, 1.0)
[sub_resource type="BoxShape3D" id="shape_bed"]
size = Vector3(2.0, 0.4, 1.0)
[sub_resource type="BoxMesh" id="mesh_blanket"]
size = Vector3(1.95, 0.06, 0.95)
[sub_resource type="BoxMesh" id="mesh_pillow"]
size = Vector3(0.5, 0.1, 0.25)
[sub_resource type="BoxMesh" id="mesh_wall_carpet"]
size = Vector3(1.4, 1.0, 0.02)
[sub_resource type="BoxMesh" id="mesh_poster"]
size = Vector3(0.4, 0.5, 0.02)
[sub_resource type="BoxMesh" id="mesh_shelf"]
size = Vector3(0.3, 1.7, 1.0)
[sub_resource type="BoxShape3D" id="shape_shelf"]
size = Vector3(0.3, 1.7, 1.0)
[sub_resource type="BoxMesh" id="mesh_book"]
size = Vector3(0.22, 0.04, 0.18)
[sub_resource type="BoxMesh" id="mesh_book_thick"]
size = Vector3(0.22, 0.08, 0.18)
[sub_resource type="BoxMesh" id="mesh_gift"]
size = Vector3(0.5, 0.4, 0.5)
[sub_resource type="BoxShape3D" id="shape_gift"]
size = Vector3(0.5, 0.4, 0.5)
[sub_resource type="BoxMesh" id="mesh_sys"]
size = Vector3(0.35, 0.5, 0.45)
[sub_resource type="BoxMesh" id="mesh_note"]
size = Vector3(0.18, 0.012, 0.12)
[sub_resource type="BoxShape3D" id="shape_note"]
size = Vector3(0.18, 0.012, 0.12)
[sub_resource type="BoxMesh" id="mesh_flash"]
size = Vector3(0.06, 0.02, 0.025)
[sub_resource type="BoxShape3D" id="shape_flash"]
size = Vector3(0.06, 0.02, 0.025)
[sub_resource type="BoxMesh" id="mesh_father"]
size = Vector3(0.4, 1.7, 0.4)
[sub_resource type="BoxMesh" id="mesh_p4"]
size = Vector3(0.25, 0.42, 0.4)
[sub_resource type="BoxShape3D" id="shape_p4"]
size = Vector3(0.25, 0.42, 0.4)
[sub_resource type="BoxMesh" id="mesh_sock"]
size = Vector3(0.15, 0.03, 0.08)
[sub_resource type="BoxMesh" id="mesh_lays"]
size = Vector3(0.15, 0.01, 0.1)
[sub_resource type="CylinderMesh" id="mesh_can"]
top_radius = 0.03
bottom_radius = 0.03
height = 0.13
radial_segments = 16
rings = 2
[sub_resource type="BoxMesh" id="mesh_screen"]
size = Vector3(0.21, 0.15, 0.005)
[sub_resource type="StandardMaterial3D" id="mat_screen"]
albedo_color = Color(0.04, 0.05, 0.08, 1)
emission_enabled = true
emission = Color(0.18, 0.24, 0.4, 1)
emission_energy_multiplier = 0.5
[sub_resource type="BoxMesh" id="mesh_plant"]
size = Vector3(0.09, 0.13, 0.09)
[sub_resource type="BoxMesh" id="mesh_cup"]
size = Vector3(0.07, 0.08, 0.07)
[sub_resource type="StandardMaterial3D" id="mat_floor"]
albedo_color = Color(0.72, 0.6, 0.41, 1)
[sub_resource type="StandardMaterial3D" id="mat_wall"]
albedo_color = Color(0.83, 0.72, 0.55, 1)
[sub_resource type="StandardMaterial3D" id="mat_ceiling"]
albedo_color = Color(0.92, 0.9, 0.85, 1)
[sub_resource type="StandardMaterial3D" id="mat_window"]
albedo_color = Color(0.6, 0.85, 1.0, 1)
emission_enabled = true
emission = Color(0.6, 0.85, 1.0, 1)
emission_energy_multiplier = 0.6
[sub_resource type="StandardMaterial3D" id="mat_window_frame"]
albedo_color = Color(0.95, 0.95, 0.95, 1)
[sub_resource type="StandardMaterial3D" id="mat_windowsill"]
albedo_color = Color(0.96, 0.95, 0.92, 1)
[sub_resource type="StandardMaterial3D" id="mat_radiator"]
albedo_color = Color(0.96, 0.94, 0.88, 1)
[sub_resource type="StandardMaterial3D" id="mat_door"]
albedo_color = Color(0.85, 0.82, 0.75, 1)
[sub_resource type="StandardMaterial3D" id="mat_desk"]
albedo_color = Color(0.96, 0.95, 0.93, 1)
[sub_resource type="StandardMaterial3D" id="mat_old_pc"]
albedo_color = Color(0.55, 0.55, 0.5, 1)
[sub_resource type="StandardMaterial3D" id="mat_keyboard"]
albedo_color = Color(0.85, 0.82, 0.74, 1)
[sub_resource type="StandardMaterial3D" id="mat_bed_frame"]
albedo_color = Color(0.36, 0.23, 0.11, 1)
[sub_resource type="StandardMaterial3D" id="mat_blanket"]
albedo_color = Color(0.13, 0.16, 0.32, 1)
[sub_resource type="StandardMaterial3D" id="mat_pillow"]
albedo_color = Color(0.92, 0.88, 0.78, 1)
[sub_resource type="StandardMaterial3D" id="mat_wall_carpet"]
albedo_color = Color(0.36, 0.12, 0.13, 1)
[sub_resource type="StandardMaterial3D" id="mat_poster_csgo"]
albedo_color = Color(0.94, 0.71, 0.1, 1)
emission_enabled = true
emission = Color(0.94, 0.71, 0.1, 1)
emission_energy_multiplier = 0.25
[sub_resource type="StandardMaterial3D" id="mat_poster_morgen"]
albedo_color = Color(0.7, 0.13, 0.13, 1)
[sub_resource type="StandardMaterial3D" id="mat_shelf"]
albedo_color = Color(0.93, 0.91, 0.88, 1)
[sub_resource type="StandardMaterial3D" id="mat_book_a"]
albedo_color = Color(0.36, 0.18, 0.15, 1)
[sub_resource type="StandardMaterial3D" id="mat_book_b"]
albedo_color = Color(0.2, 0.35, 0.5, 1)
[sub_resource type="StandardMaterial3D" id="mat_book_c"]
albedo_color = Color(0.13, 0.13, 0.15, 1)
[sub_resource type="StandardMaterial3D" id="mat_gift"]
albedo_color = Color(0.1, 0.1, 0.12, 1)
[sub_resource type="StandardMaterial3D" id="mat_sys"]
albedo_color = Color(0.3, 0.32, 0.38, 1)
emission_enabled = true
emission = Color(0.2, 0.5, 0.9, 1)
emission_energy_multiplier = 0.7
[sub_resource type="StandardMaterial3D" id="mat_note"]
albedo_color = Color(0.95, 0.95, 0.9, 1)
emission_enabled = true
emission = Color(0.95, 0.95, 0.7, 1)
emission_energy_multiplier = 0.3
[sub_resource type="StandardMaterial3D" id="mat_flash"]
albedo_color = Color(0.78, 0.18, 0.18, 1)
emission_enabled = true
emission = Color(0.78, 0.18, 0.18, 1)
emission_energy_multiplier = 0.4
[sub_resource type="StandardMaterial3D" id="mat_father"]
albedo_color = Color(0.18, 0.22, 0.4, 1)
[sub_resource type="StandardMaterial3D" id="mat_p4"]
albedo_color = Color(0.45, 0.44, 0.4, 1)
[sub_resource type="StandardMaterial3D" id="mat_sock"]
albedo_color = Color(0.18, 0.22, 0.32, 1)
[sub_resource type="StandardMaterial3D" id="mat_lays"]
albedo_color = Color(0.96, 0.84, 0.34, 1)
[sub_resource type="StandardMaterial3D" id="mat_can"]
albedo_color = Color(0.13, 0.32, 0.68, 1)
[sub_resource type="StandardMaterial3D" id="mat_plant"]
albedo_color = Color(0.25, 0.45, 0.2, 1)
[sub_resource type="StandardMaterial3D" id="mat_cup"]
albedo_color = Color(0.85, 0.83, 0.78, 1)
[sub_resource type="Environment" id="env_room"]
background_mode = 1
background_color = Color(0.04, 0.04, 0.06, 1)
ambient_light_source = 2
ambient_light_color = Color(0.78, 0.72, 0.6, 1)
ambient_light_energy = 0.45
[sub_resource type="BoxMesh" id="mesh_head"]
size = Vector3(0.26, 0.28, 0.26)
[sub_resource type="BoxMesh" id="mesh_hair"]
size = Vector3(0.28, 0.08, 0.28)
[sub_resource type="BoxMesh" id="mesh_torso"]
size = Vector3(0.42, 0.55, 0.25)
[sub_resource type="BoxMesh" id="mesh_arm"]
size = Vector3(0.13, 0.45, 0.13)
[sub_resource type="BoxMesh" id="mesh_hand"]
size = Vector3(0.12, 0.13, 0.12)
[sub_resource type="BoxMesh" id="mesh_leg"]
size = Vector3(0.18, 0.75, 0.18)
[sub_resource type="BoxMesh" id="mesh_shoe"]
size = Vector3(0.18, 0.08, 0.25)
[sub_resource type="StandardMaterial3D" id="mat_skin"]
albedo_color = Color(0.85, 0.7, 0.55, 1)
roughness = 0.85
[sub_resource type="StandardMaterial3D" id="mat_hair"]
albedo_color = Color(0.18, 0.12, 0.08, 1)
roughness = 0.95
[sub_resource type="StandardMaterial3D" id="mat_shirt"]
albedo_color = Color(0.38, 0.42, 0.5, 1)
roughness = 0.9
[sub_resource type="StandardMaterial3D" id="mat_pants"]
albedo_color = Color(0.18, 0.22, 0.4, 1)
roughness = 0.95
[sub_resource type="StandardMaterial3D" id="mat_shoe"]
albedo_color = Color(0.12, 0.12, 0.14, 1)
roughness = 0.6
[node name="Act1Room" type="Node3D"]
script = ExtResource("1_act1")
[node name="WorldEnv" type="WorldEnvironment" parent="."]
environment = SubResource("env_room")
[node name="SunLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(-1, 0, 0, 0, 0.866, 0.5, 0, 0.5, -0.866, 0, 4, -1.5)
light_color = Color(1, 0.94, 0.82, 1)
light_energy = 1.0
shadow_enabled = true
shadow_bias = 0.08
[node name="WindowFillLight" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, -1.6)
light_color = Color(0.7, 0.85, 1, 1)
light_energy = 0.5
omni_range = 3.5
[node name="Floor" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="Mesh" type="MeshInstance3D" parent="Floor"]
mesh = SubResource("mesh_floor")
material_override = SubResource("mat_floor")
[node name="Coll" type="CollisionShape3D" parent="Floor"]
shape = SubResource("shape_floor")
[node name="Ceiling" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.55, 0)
[node name="Mesh" type="MeshInstance3D" parent="Ceiling"]
mesh = SubResource("mesh_floor")
material_override = SubResource("mat_ceiling")
[node name="Coll" type="CollisionShape3D" parent="Ceiling"]
shape = SubResource("shape_floor")
[node name="WallN" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, -2.05)
[node name="Mesh" type="MeshInstance3D" parent="WallN"]
mesh = SubResource("mesh_wall_ns")
material_override = SubResource("mat_wall")
[node name="Coll" type="CollisionShape3D" parent="WallN"]
shape = SubResource("shape_wall_ns")
[node name="Window" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0.06)
mesh = SubResource("mesh_window")
material_override = SubResource("mat_window")
[node name="WindowFrameTop" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.82, 0.08)
mesh = SubResource("mesh_window_frame_h")
material_override = SubResource("mat_window_frame")
[node name="WindowFrameBot" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.22, 0.08)
mesh = SubResource("mesh_window_frame_h")
material_override = SubResource("mat_window_frame")
[node name="WindowFrameLeft" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.78, 0.3, 0.08)
mesh = SubResource("mesh_window_frame_v")
material_override = SubResource("mat_window_frame")
[node name="WindowFrameRight" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.78, 0.3, 0.08)
mesh = SubResource("mesh_window_frame_v")
material_override = SubResource("mat_window_frame")
[node name="WindowFrameMid" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0.08)
mesh = SubResource("mesh_window_frame_v")
material_override = SubResource("mat_window_frame")
[node name="Windowsill" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0.18)
mesh = SubResource("mesh_windowsill")
material_override = SubResource("mat_windowsill")
[node name="Plant" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.11, 0.18)
mesh = SubResource("mesh_plant")
material_override = SubResource("mat_plant")
[node name="Cup" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.13, 0.18)
mesh = SubResource("mesh_cup")
material_override = SubResource("mat_cup")
[node name="Radiator" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.0, 0.1)
mesh = SubResource("mesh_radiator")
material_override = SubResource("mat_radiator")
[node name="PosterCSGO" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1, 0.45, 0.06)
mesh = SubResource("mesh_poster")
material_override = SubResource("mat_poster_csgo")
[node name="PosterMorgen" type="MeshInstance3D" parent="WallN"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1, 0.45, 0.06)
mesh = SubResource("mesh_poster")
material_override = SubResource("mat_poster_morgen")
[node name="WallS" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 2.05)
[node name="Mesh" type="MeshInstance3D" parent="WallS"]
mesh = SubResource("mesh_wall_ns")
material_override = SubResource("mat_wall")
[node name="Coll" type="CollisionShape3D" parent="WallS"]
shape = SubResource("shape_wall_ns")
[node name="WallCarpet" type="MeshInstance3D" parent="WallS"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.0, -0.06)
mesh = SubResource("mesh_wall_carpet")
material_override = SubResource("mat_wall_carpet")
[node name="WallE" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.05, 1.25, 0)
[node name="Mesh" type="MeshInstance3D" parent="WallE"]
mesh = SubResource("mesh_wall_ew")
material_override = SubResource("mat_wall")
[node name="Coll" type="CollisionShape3D" parent="WallE"]
shape = SubResource("shape_wall_ew")
[node name="DoorPanel" type="MeshInstance3D" parent="WallE"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.06, -0.25, 0)
mesh = SubResource("mesh_door")
material_override = SubResource("mat_door")
[node name="Door" type="Area3D" parent="WallE"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.1, -0.25, 0)
script = ExtResource("2_int")
prompt = "выйти на кухню"
[node name="Mesh" type="MeshInstance3D" parent="WallE/Door"]
visible = false
mesh = SubResource("mesh_door")
[node name="Coll" type="CollisionShape3D" parent="WallE/Door"]
shape = SubResource("shape_door")
[node name="WallW" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.05, 1.25, 0)
[node name="Mesh" type="MeshInstance3D" parent="WallW"]
mesh = SubResource("mesh_wall_ew")
material_override = SubResource("mat_wall")
[node name="Coll" type="CollisionShape3D" parent="WallW"]
shape = SubResource("shape_wall_ew")
[node name="Shelf" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.85, 0.85, -1.0)
[node name="Mesh" type="MeshInstance3D" parent="Shelf"]
mesh = SubResource("mesh_shelf")
material_override = SubResource("mat_shelf")
[node name="Coll" type="CollisionShape3D" parent="Shelf"]
shape = SubResource("shape_shelf")
[node name="BookA" type="MeshInstance3D" parent="Shelf"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.4, 0)
mesh = SubResource("mesh_book")
material_override = SubResource("mat_book_a")
[node name="BookB" type="MeshInstance3D" parent="Shelf"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.46, 0)
mesh = SubResource("mesh_book")
material_override = SubResource("mat_book_b")
[node name="BookC" type="MeshInstance3D" parent="Shelf"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.54, 0)
mesh = SubResource("mesh_book_thick")
material_override = SubResource("mat_book_c")
[node name="BookD" type="MeshInstance3D" parent="Shelf"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, -0.2, 0.2)
mesh = SubResource("mesh_book_thick")
material_override = SubResource("mat_book_a")
[node name="BookE" type="MeshInstance3D" parent="Shelf"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, -0.12, 0.2)
mesh = SubResource("mesh_book")
material_override = SubResource("mat_book_b")
[node name="OldP4" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.21, -1.7)
[node name="Mesh" type="MeshInstance3D" parent="OldP4"]
mesh = SubResource("mesh_p4")
material_override = SubResource("mat_p4")
[node name="Coll" type="CollisionShape3D" parent="OldP4"]
shape = SubResource("shape_p4")
[node name="Desk" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, -1.5)
[node name="Mesh" type="MeshInstance3D" parent="Desk"]
mesh = SubResource("mesh_desk")
material_override = SubResource("mat_desk")
[node name="Coll" type="CollisionShape3D" parent="Desk"]
shape = SubResource("shape_desk")
[node name="OldPC" type="MeshInstance3D" parent="Desk"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.55, -0.1)
mesh = SubResource("mesh_old_pc")
material_override = SubResource("mat_old_pc")
[node name="Screen" type="MeshInstance3D" parent="Desk/OldPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.153)
mesh = SubResource("mesh_screen")
material_override = SubResource("mat_screen")
[node name="Keyboard" type="MeshInstance3D" parent="Desk"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.37, 0.18)
mesh = SubResource("mesh_keyboard")
material_override = SubResource("mat_keyboard")
[node name="AdrenalineCan" type="MeshInstance3D" parent="Desk"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.1, 0.42, 0.1)
mesh = SubResource("mesh_can")
material_override = SubResource("mat_can")
[node name="LaysWrapper" type="MeshInstance3D" parent="Desk"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.1, 0.36, 0.0)
mesh = SubResource("mesh_lays")
material_override = SubResource("mat_lays")
[node name="FlashDrive" type="Area3D" parent="Desk"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.4, 0.36, 0.15)
script = ExtResource("2_int")
prompt = "взять флешку"
[node name="Mesh" type="MeshInstance3D" parent="Desk/FlashDrive"]
mesh = SubResource("mesh_flash")
material_override = SubResource("mat_flash")
[node name="Coll" type="CollisionShape3D" parent="Desk/FlashDrive"]
shape = SubResource("shape_flash")
[node name="Bed" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.2, 1.4)
[node name="Mesh" type="MeshInstance3D" parent="Bed"]
mesh = SubResource("mesh_bed")
material_override = SubResource("mat_bed_frame")
[node name="Coll" type="CollisionShape3D" parent="Bed"]
shape = SubResource("shape_bed")
[node name="Blanket" type="MeshInstance3D" parent="Bed"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.23, 0)
mesh = SubResource("mesh_blanket")
material_override = SubResource("mat_blanket")
[node name="Pillow" type="MeshInstance3D" parent="Bed"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, 0.31, 0)
mesh = SubResource("mesh_pillow")
material_override = SubResource("mat_pillow")
[node name="Sock1" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.015, 0.9)
mesh = SubResource("mesh_sock")
material_override = SubResource("mat_sock")
[node name="Sock2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.85, 0.015, 0.2)
mesh = SubResource("mesh_sock")
material_override = SubResource("mat_sock")
[node name="GiftBox" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, -0.3)
script = ExtResource("2_int")
prompt = "открыть коробку"
[node name="Mesh" type="MeshInstance3D" parent="GiftBox"]
mesh = SubResource("mesh_gift")
material_override = SubResource("mat_gift")
[node name="Coll" type="CollisionShape3D" parent="GiftBox"]
shape = SubResource("shape_gift")
[node name="SystemUnit" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, -0.3)
visible = false
[node name="Mesh" type="MeshInstance3D" parent="SystemUnit"]
mesh = SubResource("mesh_sys")
material_override = SubResource("mat_sys")
[node name="Note" type="Area3D" parent="SystemUnit"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26, 0)
script = ExtResource("2_int")
prompt = "прочитать записку"
[node name="Mesh" type="MeshInstance3D" parent="SystemUnit/Note"]
mesh = SubResource("mesh_note")
material_override = SubResource("mat_note")
[node name="Coll" type="CollisionShape3D" parent="SystemUnit/Note"]
shape = SubResource("shape_note")
[node name="FatherNPC" type="Node3D" parent="."]
transform = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 1.7, 0, 0)
[node name="Head" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55, 0)
mesh = SubResource("mesh_head")
material_override = SubResource("mat_skin")
[node name="Hair" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.72, 0)
mesh = SubResource("mesh_hair")
material_override = SubResource("mat_hair")
[node name="Torso" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
mesh = SubResource("mesh_torso")
material_override = SubResource("mat_shirt")
[node name="ArmL" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.275, 1.12, 0)
mesh = SubResource("mesh_arm")
material_override = SubResource("mat_shirt")
[node name="ArmR" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.275, 1.12, 0)
mesh = SubResource("mesh_arm")
material_override = SubResource("mat_shirt")
[node name="HandL" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.275, 0.83, 0)
mesh = SubResource("mesh_hand")
material_override = SubResource("mat_skin")
[node name="HandR" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.275, 0.83, 0)
mesh = SubResource("mesh_hand")
material_override = SubResource("mat_skin")
[node name="LegL" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.11, 0.42, 0)
mesh = SubResource("mesh_leg")
material_override = SubResource("mat_pants")
[node name="LegR" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.11, 0.42, 0)
mesh = SubResource("mesh_leg")
material_override = SubResource("mat_pants")
[node name="ShoeL" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.11, 0.04, 0.04)
mesh = SubResource("mesh_shoe")
material_override = SubResource("mat_shoe")
[node name="ShoeR" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.11, 0.04, 0.04)
mesh = SubResource("mesh_shoe")
material_override = SubResource("mat_shoe")
[node name="PlayerFPV" parent="." instance=ExtResource("3_player")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5)
[connection signal="interacted" from="Desk/FlashDrive" to="." method="_on_drive_interacted"]
[connection signal="interacted" from="GiftBox" to="." method="_on_gift_interacted"]
[connection signal="interacted" from="SystemUnit/Note" to="." method="_on_note_interacted"]
[connection signal="interacted" from="WallE/Door" to="." method="_on_door_interacted"]