[gd_scene load_steps=76 format=3] [ext_resource type="Script" path="res://scripts/prologue/act1.gd" id="1_act1"] [ext_resource type="Script" path="res://scripts/interactables/interactable.gd" id="2_int"] [ext_resource type="PackedScene" path="res://scenes/components/player_fpv.tscn" id="3_player"] [sub_resource type="BoxMesh" id="mesh_floor"] size = Vector3(4, 0.1, 4) [sub_resource type="BoxShape3D" id="shape_floor"] size = Vector3(4, 0.1, 4) [sub_resource type="BoxMesh" id="mesh_wall_ns"] size = Vector3(4, 2.5, 0.1) [sub_resource type="BoxShape3D" id="shape_wall_ns"] size = Vector3(4, 2.5, 0.1) [sub_resource type="BoxMesh" id="mesh_wall_ew"] size = Vector3(0.1, 2.5, 4) [sub_resource type="BoxShape3D" id="shape_wall_ew"] size = Vector3(0.1, 2.5, 4) [sub_resource type="BoxMesh" id="mesh_window"] size = Vector3(1.5, 1.0, 0.06) [sub_resource type="BoxMesh" id="mesh_window_frame_h"] size = Vector3(1.6, 0.06, 0.08) [sub_resource type="BoxMesh" id="mesh_window_frame_v"] size = Vector3(0.06, 1.1, 0.08) [sub_resource type="BoxMesh" id="mesh_windowsill"] size = Vector3(1.7, 0.06, 0.18) [sub_resource type="BoxMesh" id="mesh_radiator"] size = Vector3(1.0, 0.5, 0.1) [sub_resource type="BoxMesh" id="mesh_door"] size = Vector3(0.06, 2.0, 1.0) [sub_resource type="BoxMesh" id="mesh_desk"] size = Vector3(1.5, 0.7, 0.6) [sub_resource type="BoxShape3D" id="shape_desk"] size = Vector3(1.5, 0.7, 0.6) [sub_resource type="BoxMesh" id="mesh_old_pc"] size = Vector3(0.25, 0.4, 0.3) [sub_resource type="BoxMesh" id="mesh_keyboard"] size = Vector3(0.4, 0.03, 0.15) [sub_resource type="BoxMesh" id="mesh_bed"] size = Vector3(2.0, 0.4, 1.0) [sub_resource type="BoxShape3D" id="shape_bed"] size = Vector3(2.0, 0.4, 1.0) [sub_resource type="BoxMesh" id="mesh_blanket"] size = Vector3(1.95, 0.06, 0.95) [sub_resource type="BoxMesh" id="mesh_pillow"] size = Vector3(0.5, 0.1, 0.25) [sub_resource type="BoxMesh" id="mesh_wall_carpet"] size = Vector3(1.4, 1.0, 0.02) [sub_resource type="BoxMesh" id="mesh_poster"] size = Vector3(0.4, 0.5, 0.02) [sub_resource type="BoxMesh" id="mesh_shelf"] size = Vector3(0.3, 1.7, 1.0) [sub_resource type="BoxShape3D" id="shape_shelf"] size = Vector3(0.3, 1.7, 1.0) [sub_resource type="BoxMesh" id="mesh_book"] size = Vector3(0.22, 0.04, 0.18) [sub_resource type="BoxMesh" id="mesh_book_thick"] size = Vector3(0.22, 0.08, 0.18) [sub_resource type="BoxMesh" id="mesh_gift"] size = Vector3(0.5, 0.4, 0.5) [sub_resource type="BoxShape3D" id="shape_gift"] size = Vector3(0.5, 0.4, 0.5) [sub_resource type="BoxMesh" id="mesh_sys"] size = Vector3(0.35, 0.5, 0.45) [sub_resource type="BoxMesh" id="mesh_note"] size = Vector3(0.18, 0.012, 0.12) [sub_resource type="BoxShape3D" id="shape_note"] size = Vector3(0.18, 0.012, 0.12) [sub_resource type="BoxMesh" id="mesh_flash"] size = Vector3(0.06, 0.02, 0.025) [sub_resource type="BoxShape3D" id="shape_flash"] size = Vector3(0.06, 0.02, 0.025) [sub_resource type="BoxMesh" id="mesh_father"] size = Vector3(0.4, 1.7, 0.4) [sub_resource type="BoxMesh" id="mesh_p4"] size = Vector3(0.25, 0.42, 0.4) [sub_resource type="BoxShape3D" id="shape_p4"] size = Vector3(0.25, 0.42, 0.4) [sub_resource type="BoxMesh" id="mesh_sock"] size = Vector3(0.15, 0.03, 0.08) [sub_resource type="BoxMesh" id="mesh_lays"] size = Vector3(0.15, 0.01, 0.1) [sub_resource type="BoxMesh" id="mesh_can"] size = Vector3(0.06, 0.13, 0.06) [sub_resource type="BoxMesh" id="mesh_plant"] size = Vector3(0.09, 0.13, 0.09) [sub_resource type="BoxMesh" id="mesh_cup"] size = Vector3(0.07, 0.08, 0.07) [sub_resource type="StandardMaterial3D" id="mat_floor"] shading_mode = 0 albedo_color = Color(0.72, 0.6, 0.41, 1) [sub_resource type="StandardMaterial3D" id="mat_wall"] shading_mode = 0 albedo_color = Color(0.83, 0.72, 0.55, 1) [sub_resource type="StandardMaterial3D" id="mat_ceiling"] shading_mode = 0 albedo_color = Color(0.92, 0.9, 0.85, 1) [sub_resource type="StandardMaterial3D" id="mat_window"] shading_mode = 0 albedo_color = Color(0.6, 0.85, 1.0, 1) emission_enabled = true emission = Color(0.6, 0.85, 1.0, 1) emission_energy_multiplier = 0.6 [sub_resource type="StandardMaterial3D" id="mat_window_frame"] shading_mode = 0 albedo_color = Color(0.95, 0.95, 0.95, 1) [sub_resource type="StandardMaterial3D" id="mat_windowsill"] shading_mode = 0 albedo_color = Color(0.96, 0.95, 0.92, 1) [sub_resource type="StandardMaterial3D" id="mat_radiator"] shading_mode = 0 albedo_color = Color(0.96, 0.94, 0.88, 1) [sub_resource type="StandardMaterial3D" id="mat_door"] shading_mode = 0 albedo_color = Color(0.85, 0.82, 0.75, 1) [sub_resource type="StandardMaterial3D" id="mat_desk"] shading_mode = 0 albedo_color = Color(0.96, 0.95, 0.93, 1) [sub_resource type="StandardMaterial3D" id="mat_old_pc"] shading_mode = 0 albedo_color = Color(0.55, 0.55, 0.5, 1) [sub_resource type="StandardMaterial3D" id="mat_keyboard"] shading_mode = 0 albedo_color = Color(0.85, 0.82, 0.74, 1) [sub_resource type="StandardMaterial3D" id="mat_bed_frame"] shading_mode = 0 albedo_color = Color(0.36, 0.23, 0.11, 1) [sub_resource type="StandardMaterial3D" id="mat_blanket"] shading_mode = 0 albedo_color = Color(0.13, 0.16, 0.32, 1) [sub_resource type="StandardMaterial3D" id="mat_pillow"] shading_mode = 0 albedo_color = Color(0.92, 0.88, 0.78, 1) [sub_resource type="StandardMaterial3D" id="mat_wall_carpet"] shading_mode = 0 albedo_color = Color(0.36, 0.12, 0.13, 1) [sub_resource type="StandardMaterial3D" id="mat_poster_csgo"] shading_mode = 0 albedo_color = Color(0.94, 0.71, 0.1, 1) emission_enabled = true emission = Color(0.94, 0.71, 0.1, 1) emission_energy_multiplier = 0.25 [sub_resource type="StandardMaterial3D" id="mat_poster_morgen"] shading_mode = 0 albedo_color = Color(0.7, 0.13, 0.13, 1) [sub_resource type="StandardMaterial3D" id="mat_shelf"] shading_mode = 0 albedo_color = Color(0.93, 0.91, 0.88, 1) [sub_resource type="StandardMaterial3D" id="mat_book_a"] shading_mode = 0 albedo_color = Color(0.36, 0.18, 0.15, 1) [sub_resource type="StandardMaterial3D" id="mat_book_b"] shading_mode = 0 albedo_color = Color(0.2, 0.35, 0.5, 1) [sub_resource type="StandardMaterial3D" id="mat_book_c"] shading_mode = 0 albedo_color = Color(0.13, 0.13, 0.15, 1) [sub_resource type="StandardMaterial3D" id="mat_gift"] shading_mode = 0 albedo_color = Color(0.1, 0.1, 0.12, 1) [sub_resource type="StandardMaterial3D" id="mat_sys"] shading_mode = 0 albedo_color = Color(0.3, 0.32, 0.38, 1) emission_enabled = true emission = Color(0.2, 0.5, 0.9, 1) emission_energy_multiplier = 0.7 [sub_resource type="StandardMaterial3D" id="mat_note"] shading_mode = 0 albedo_color = Color(0.95, 0.95, 0.9, 1) emission_enabled = true emission = Color(0.95, 0.95, 0.7, 1) emission_energy_multiplier = 0.3 [sub_resource type="StandardMaterial3D" id="mat_flash"] shading_mode = 0 albedo_color = Color(0.78, 0.18, 0.18, 1) emission_enabled = true emission = Color(0.78, 0.18, 0.18, 1) emission_energy_multiplier = 0.4 [sub_resource type="StandardMaterial3D" id="mat_father"] shading_mode = 0 albedo_color = Color(0.18, 0.22, 0.4, 1) [sub_resource type="StandardMaterial3D" id="mat_p4"] shading_mode = 0 albedo_color = Color(0.45, 0.44, 0.4, 1) [sub_resource type="StandardMaterial3D" id="mat_sock"] shading_mode = 0 albedo_color = Color(0.18, 0.22, 0.32, 1) [sub_resource type="StandardMaterial3D" id="mat_lays"] shading_mode = 0 albedo_color = Color(0.96, 0.84, 0.34, 1) [sub_resource type="StandardMaterial3D" id="mat_can"] shading_mode = 0 albedo_color = Color(0.13, 0.32, 0.68, 1) [sub_resource type="StandardMaterial3D" id="mat_plant"] shading_mode = 0 albedo_color = Color(0.25, 0.45, 0.2, 1) [sub_resource type="StandardMaterial3D" id="mat_cup"] shading_mode = 0 albedo_color = Color(0.85, 0.83, 0.78, 1) [node name="Act1Room" type="Node3D"] script = ExtResource("1_act1") [node name="Floor" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0) [node name="Mesh" type="MeshInstance3D" parent="Floor"] mesh = SubResource("mesh_floor") material_override = SubResource("mat_floor") [node name="Coll" type="CollisionShape3D" parent="Floor"] shape = SubResource("shape_floor") [node name="Ceiling" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.55, 0) [node name="Mesh" type="MeshInstance3D" parent="Ceiling"] mesh = SubResource("mesh_floor") material_override = SubResource("mat_ceiling") [node name="Coll" type="CollisionShape3D" parent="Ceiling"] shape = SubResource("shape_floor") [node name="WallN" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, -2.05) [node name="Mesh" type="MeshInstance3D" parent="WallN"] mesh = SubResource("mesh_wall_ns") material_override = SubResource("mat_wall") [node name="Coll" type="CollisionShape3D" parent="WallN"] shape = SubResource("shape_wall_ns") [node name="Window" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0.06) mesh = SubResource("mesh_window") material_override = SubResource("mat_window") [node name="WindowFrameTop" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.82, 0.08) mesh = SubResource("mesh_window_frame_h") material_override = SubResource("mat_window_frame") [node name="WindowFrameBot" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.22, 0.08) mesh = SubResource("mesh_window_frame_h") material_override = SubResource("mat_window_frame") [node name="WindowFrameLeft" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.78, 0.3, 0.08) mesh = SubResource("mesh_window_frame_v") material_override = SubResource("mat_window_frame") [node name="WindowFrameRight" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.78, 0.3, 0.08) mesh = SubResource("mesh_window_frame_v") material_override = SubResource("mat_window_frame") [node name="WindowFrameMid" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0.08) mesh = SubResource("mesh_window_frame_v") material_override = SubResource("mat_window_frame") [node name="Windowsill" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0.18) mesh = SubResource("mesh_windowsill") material_override = SubResource("mat_windowsill") [node name="Plant" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.11, 0.18) mesh = SubResource("mesh_plant") material_override = SubResource("mat_plant") [node name="Cup" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.13, 0.18) mesh = SubResource("mesh_cup") material_override = SubResource("mat_cup") [node name="Radiator" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.0, 0.1) mesh = SubResource("mesh_radiator") material_override = SubResource("mat_radiator") [node name="PosterCSGO" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1, 0.45, 0.06) mesh = SubResource("mesh_poster") material_override = SubResource("mat_poster_csgo") [node name="PosterMorgen" type="MeshInstance3D" parent="WallN"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1, 0.45, 0.06) mesh = SubResource("mesh_poster") material_override = SubResource("mat_poster_morgen") [node name="WallS" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 2.05) [node name="Mesh" type="MeshInstance3D" parent="WallS"] mesh = SubResource("mesh_wall_ns") material_override = SubResource("mat_wall") [node name="Coll" type="CollisionShape3D" parent="WallS"] shape = SubResource("shape_wall_ns") [node name="WallCarpet" type="MeshInstance3D" parent="WallS"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.0, -0.06) mesh = SubResource("mesh_wall_carpet") material_override = SubResource("mat_wall_carpet") [node name="WallE" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.05, 1.25, 0) [node name="Mesh" type="MeshInstance3D" parent="WallE"] mesh = SubResource("mesh_wall_ew") material_override = SubResource("mat_wall") [node name="Coll" type="CollisionShape3D" parent="WallE"] shape = SubResource("shape_wall_ew") [node name="DoorPanel" type="MeshInstance3D" parent="WallE"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.06, -0.25, 0) mesh = SubResource("mesh_door") material_override = SubResource("mat_door") [node name="WallW" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.05, 1.25, 0) [node name="Mesh" type="MeshInstance3D" parent="WallW"] mesh = SubResource("mesh_wall_ew") material_override = SubResource("mat_wall") [node name="Coll" type="CollisionShape3D" parent="WallW"] shape = SubResource("shape_wall_ew") [node name="Shelf" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.85, 0.85, -1.0) [node name="Mesh" type="MeshInstance3D" parent="Shelf"] mesh = SubResource("mesh_shelf") material_override = SubResource("mat_shelf") [node name="Coll" type="CollisionShape3D" parent="Shelf"] shape = SubResource("shape_shelf") [node name="BookA" type="MeshInstance3D" parent="Shelf"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.4, 0) mesh = SubResource("mesh_book") material_override = SubResource("mat_book_a") [node name="BookB" type="MeshInstance3D" parent="Shelf"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.46, 0) mesh = SubResource("mesh_book") material_override = SubResource("mat_book_b") [node name="BookC" type="MeshInstance3D" parent="Shelf"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.54, 0) mesh = SubResource("mesh_book_thick") material_override = SubResource("mat_book_c") [node name="BookD" type="MeshInstance3D" parent="Shelf"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, -0.2, 0.2) mesh = SubResource("mesh_book_thick") material_override = SubResource("mat_book_a") [node name="BookE" type="MeshInstance3D" parent="Shelf"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, -0.12, 0.2) mesh = SubResource("mesh_book") material_override = SubResource("mat_book_b") [node name="OldP4" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.21, -1.7) [node name="Mesh" type="MeshInstance3D" parent="OldP4"] mesh = SubResource("mesh_p4") material_override = SubResource("mat_p4") [node name="Coll" type="CollisionShape3D" parent="OldP4"] shape = SubResource("shape_p4") [node name="Desk" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, -1.5) [node name="Mesh" type="MeshInstance3D" parent="Desk"] mesh = SubResource("mesh_desk") material_override = SubResource("mat_desk") [node name="Coll" type="CollisionShape3D" parent="Desk"] shape = SubResource("shape_desk") [node name="OldPC" type="MeshInstance3D" parent="Desk"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.55, -0.1) mesh = SubResource("mesh_old_pc") material_override = SubResource("mat_old_pc") [node name="Keyboard" type="MeshInstance3D" parent="Desk"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.37, 0.18) mesh = SubResource("mesh_keyboard") material_override = SubResource("mat_keyboard") [node name="AdrenalineCan" type="MeshInstance3D" parent="Desk"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.1, 0.42, 0.1) mesh = SubResource("mesh_can") material_override = SubResource("mat_can") [node name="LaysWrapper" type="MeshInstance3D" parent="Desk"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.1, 0.36, 0.0) mesh = SubResource("mesh_lays") material_override = SubResource("mat_lays") [node name="FlashDrive" type="StaticBody3D" parent="Desk"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.4, 0.36, 0.15) script = ExtResource("2_int") prompt = "взять флешку" [node name="Mesh" type="MeshInstance3D" parent="Desk/FlashDrive"] mesh = SubResource("mesh_flash") material_override = SubResource("mat_flash") [node name="Coll" type="CollisionShape3D" parent="Desk/FlashDrive"] shape = SubResource("shape_flash") [node name="Bed" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.2, 1.4) [node name="Mesh" type="MeshInstance3D" parent="Bed"] mesh = SubResource("mesh_bed") material_override = SubResource("mat_bed_frame") [node name="Coll" type="CollisionShape3D" parent="Bed"] shape = SubResource("shape_bed") [node name="Blanket" type="MeshInstance3D" parent="Bed"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.23, 0) mesh = SubResource("mesh_blanket") material_override = SubResource("mat_blanket") [node name="Pillow" type="MeshInstance3D" parent="Bed"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, 0.31, 0) mesh = SubResource("mesh_pillow") material_override = SubResource("mat_pillow") [node name="Sock1" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.015, 0.9) mesh = SubResource("mesh_sock") material_override = SubResource("mat_sock") [node name="Sock2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.85, 0.015, 0.2) mesh = SubResource("mesh_sock") material_override = SubResource("mat_sock") [node name="GiftBox" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, -0.3) script = ExtResource("2_int") prompt = "открыть коробку" [node name="Mesh" type="MeshInstance3D" parent="GiftBox"] mesh = SubResource("mesh_gift") material_override = SubResource("mat_gift") [node name="Coll" type="CollisionShape3D" parent="GiftBox"] shape = SubResource("shape_gift") [node name="SystemUnit" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, -0.3) visible = false [node name="Mesh" type="MeshInstance3D" parent="SystemUnit"] mesh = SubResource("mesh_sys") material_override = SubResource("mat_sys") [node name="Note" type="StaticBody3D" parent="SystemUnit"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26, 0) script = ExtResource("2_int") prompt = "прочитать записку" [node name="Mesh" type="MeshInstance3D" parent="SystemUnit/Note"] mesh = SubResource("mesh_note") material_override = SubResource("mat_note") [node name="Coll" type="CollisionShape3D" parent="SystemUnit/Note"] shape = SubResource("shape_note") [node name="FatherNPC" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7, 0.85, 0) [node name="Mesh" type="MeshInstance3D" parent="FatherNPC"] mesh = SubResource("mesh_father") material_override = SubResource("mat_father") [node name="PlayerFPV" parent="." instance=ExtResource("3_player")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5) [connection signal="interacted" from="Desk/FlashDrive" to="." method="_on_drive_interacted"] [connection signal="interacted" from="GiftBox" to="." method="_on_gift_interacted"] [connection signal="interacted" from="SystemUnit/Note" to="." method="_on_note_interacted"]