extends Node2D func _ready() -> void: var w: int = ProjectSettings.get_setting("display/window/size/viewport_width") var h: int = ProjectSettings.get_setting("display/window/size/viewport_height") print("Farming Simulator pre-alpha. Pixel viewport: %dx%d" % [w, h]) func _input(event: InputEvent) -> void: if event is InputEventKey and event.pressed: if event.keycode == KEY_ESCAPE or event.keycode == KEY_Q: get_tree().quit()