diff --git a/scripts/prologue/act1.gd b/scripts/prologue/act1.gd index 6d9c74e..3aec7c4 100644 --- a/scripts/prologue/act1.gd +++ b/scripts/prologue/act1.gd @@ -46,6 +46,9 @@ func _hide_noise_items() -> void: func _apply_textures() -> void: + # Текстуры применяем ТОЛЬКО к моим placeholder-мешам (стены, пол, + # потолок, ковёр, постеры, дверь). Мебель теперь Kenney glb с + # собственными материалами — не трогаем. var floor_mat: BaseMaterial3D = ($Floor/Mesh as MeshInstance3D).material_override TextureGen.apply_to_material(floor_mat, TextureGen.linoleum(), Vector3(8, 8, 8)) @@ -60,24 +63,15 @@ func _apply_textures() -> void: var carpet_mat: BaseMaterial3D = ($WallS/WallCarpet as MeshInstance3D).material_override TextureGen.apply_to_material(carpet_mat, TextureGen.wall_carpet(), Vector3(1, 1, 1)) - var blanket_mat: BaseMaterial3D = ($Bed/Blanket as MeshInstance3D).material_override - TextureGen.apply_to_material(blanket_mat, TextureGen.blanket(), Vector3(2, 2, 2)) - var csgo_mat: BaseMaterial3D = ($WallN/PosterCSGO as MeshInstance3D).material_override TextureGen.apply_to_material(csgo_mat, TextureGen.poster_csgo(), Vector3(1, 1, 1)) var morgen_mat: BaseMaterial3D = ($WallN/PosterMorgen as MeshInstance3D).material_override TextureGen.apply_to_material(morgen_mat, TextureGen.poster_morgen(), Vector3(1, 1, 1)) - var desk_mat: BaseMaterial3D = ($Desk/Mesh as MeshInstance3D).material_override - TextureGen.apply_to_material(desk_mat, TextureGen.desk_white(), Vector3(2, 2, 2)) - var door_panel_mat: BaseMaterial3D = ($WallE/DoorPanel as MeshInstance3D).material_override TextureGen.apply_to_material(door_panel_mat, TextureGen.door(), Vector3(1, 1, 1)) - # Книги/носки/Adrenaline/Lay's скрыты в _hide_noise_items — - # текстуры на них не применяем (они невидимы) - func _play_intro() -> void: system_unit.visible = false