fix мышь + лицо отца (глаза, нос, рот, брови, щетина, уши)
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МЫШЬ КАМЕРА (главный баг):
- Crosshair Control в центре экрана с дефолтным mouse_filter=STOP
  ЖРАЛ ВСЕ mouse_motion events когда курсор был в центре (а он
  всегда в центре при MOUSE_MODE_CAPTURED). FPV._unhandled_input
  не вызывался → камера не вращалась.
- Поставил mouse_filter=2 (IGNORE) на Crosshair, CenterDot,
  OuterRing, InnerHole — теперь они только рендерятся, события
  пролетают мимо.
- Поставил mouse_filter=2 ТАКЖЕ на все HUD-лейблы (DateTime,
  Objective, Money, Weather, Stats, ControlsHint, PromptLabel)
  и SubtitlePanel — на будущее, чтобы курсор поверх них не
  обламывал камеру.

СЛАЙДЕРЫ В НАСТРОЙКАХ:
- HBoxContainer rows с custom_minimum_size (0, 24).
- Labels: size_flags_vertical=4 (SHRINK_CENTER) +
  vertical_alignment=1 (CENTER) + min_size (W, 24).
- Sliders: size_flags_vertical=4 + min_size (140, 24).
- Все элементы строки выровнены по центру по вертикали — слайдер
  и текст теперь на одной линии, хитбокс совпадает с визуалом.

ЛИЦО ОТЦА:
- Голова была просто кубом скин-цвета. Теперь у отца:
  * 2 глаза (белая склера 0.038×0.025×0.005 + тёмный зрачок
    0.018×0.018×0.005 поверх) — реально видно куда смотрит.
  * Брови 0.045×0.012 материалом mat_hair (тёмные).
  * Нос 0.028×0.05×0.035 — выпирает на 0.012м вперёд от лица.
  * Рот 0.065×0.012 тёмно-красным mat_mouth.
  * Щетина 0.2×0.075 на нижней части лица mat_stubble
    (тёмно-серо-коричневый) — мужик не побрился.
  * 2 уха 0.025×0.045×0.025 по бокам головы.
- Все элементы — children FatherNPC/Head, наследуют поворот
  родителя, остаются на лице при walking-animation.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Dmitrii Bykov 2026-05-24 19:16:49 +03:00
parent 579df43289
commit 48a992e07a
4 changed files with 135 additions and 10 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=92 format=3]
[gd_scene load_steps=103 format=3]
[ext_resource type="Script" path="res://scripts/prologue/act1.gd" id="1_act1"]
[ext_resource type="Script" path="res://scripts/interactables/interactable.gd" id="2_int"]
@ -302,6 +302,43 @@ roughness = 0.95
albedo_color = Color(0.12, 0.12, 0.14, 1)
roughness = 0.6
[sub_resource type="BoxMesh" id="mesh_eye_white"]
size = Vector3(0.038, 0.025, 0.005)
[sub_resource type="BoxMesh" id="mesh_pupil"]
size = Vector3(0.018, 0.018, 0.005)
[sub_resource type="BoxMesh" id="mesh_eyebrow"]
size = Vector3(0.045, 0.012, 0.006)
[sub_resource type="BoxMesh" id="mesh_nose"]
size = Vector3(0.028, 0.05, 0.035)
[sub_resource type="BoxMesh" id="mesh_mouth"]
size = Vector3(0.065, 0.012, 0.005)
[sub_resource type="BoxMesh" id="mesh_stubble"]
size = Vector3(0.2, 0.075, 0.004)
[sub_resource type="BoxMesh" id="mesh_ear"]
size = Vector3(0.025, 0.045, 0.025)
[sub_resource type="StandardMaterial3D" id="mat_eye_white"]
albedo_color = Color(0.95, 0.93, 0.88, 1)
roughness = 0.4
[sub_resource type="StandardMaterial3D" id="mat_pupil"]
albedo_color = Color(0.08, 0.1, 0.16, 1)
roughness = 0.3
[sub_resource type="StandardMaterial3D" id="mat_mouth"]
albedo_color = Color(0.4, 0.18, 0.16, 1)
roughness = 0.9
[sub_resource type="StandardMaterial3D" id="mat_stubble"]
albedo_color = Color(0.32, 0.24, 0.18, 1)
roughness = 0.95
[node name="Act1Room" type="Node3D"]
script = ExtResource("1_act1")
@ -625,6 +662,61 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55, 0)
mesh = SubResource("mesh_head")
material_override = SubResource("mat_skin")
[node name="EyeWhiteL" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.058, 0.035, -0.132)
mesh = SubResource("mesh_eye_white")
material_override = SubResource("mat_eye_white")
[node name="EyeWhiteR" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.058, 0.035, -0.132)
mesh = SubResource("mesh_eye_white")
material_override = SubResource("mat_eye_white")
[node name="PupilL" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.058, 0.035, -0.135)
mesh = SubResource("mesh_pupil")
material_override = SubResource("mat_pupil")
[node name="PupilR" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.058, 0.035, -0.135)
mesh = SubResource("mesh_pupil")
material_override = SubResource("mat_pupil")
[node name="EyebrowL" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.058, 0.072, -0.132)
mesh = SubResource("mesh_eyebrow")
material_override = SubResource("mat_hair")
[node name="EyebrowR" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.058, 0.072, -0.132)
mesh = SubResource("mesh_eyebrow")
material_override = SubResource("mat_hair")
[node name="Nose" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.005, -0.142)
mesh = SubResource("mesh_nose")
material_override = SubResource("mat_skin")
[node name="Mouth" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.07, -0.131)
mesh = SubResource("mesh_mouth")
material_override = SubResource("mat_mouth")
[node name="Stubble" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.095, -0.131)
mesh = SubResource("mesh_stubble")
material_override = SubResource("mat_stubble")
[node name="EarL" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135, 0.005, 0)
mesh = SubResource("mesh_ear")
material_override = SubResource("mat_skin")
[node name="EarR" type="MeshInstance3D" parent="FatherNPC/Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.135, 0.005, 0)
mesh = SubResource("mesh_ear")
material_override = SubResource("mat_skin")
[node name="Hair" type="MeshInstance3D" parent="FatherNPC"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.72, 0)
mesh = SubResource("mesh_hair")