fix мышь + лицо отца (глаза, нос, рот, брови, щетина, уши)
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МЫШЬ КАМЕРА (главный баг):
- Crosshair Control в центре экрана с дефолтным mouse_filter=STOP
ЖРАЛ ВСЕ mouse_motion events когда курсор был в центре (а он
всегда в центре при MOUSE_MODE_CAPTURED). FPV._unhandled_input
не вызывался → камера не вращалась.
- Поставил mouse_filter=2 (IGNORE) на Crosshair, CenterDot,
OuterRing, InnerHole — теперь они только рендерятся, события
пролетают мимо.
- Поставил mouse_filter=2 ТАКЖЕ на все HUD-лейблы (DateTime,
Objective, Money, Weather, Stats, ControlsHint, PromptLabel)
и SubtitlePanel — на будущее, чтобы курсор поверх них не
обламывал камеру.
СЛАЙДЕРЫ В НАСТРОЙКАХ:
- HBoxContainer rows с custom_minimum_size (0, 24).
- Labels: size_flags_vertical=4 (SHRINK_CENTER) +
vertical_alignment=1 (CENTER) + min_size (W, 24).
- Sliders: size_flags_vertical=4 + min_size (140, 24).
- Все элементы строки выровнены по центру по вертикали — слайдер
и текст теперь на одной линии, хитбокс совпадает с визуалом.
ЛИЦО ОТЦА:
- Голова была просто кубом скин-цвета. Теперь у отца:
* 2 глаза (белая склера 0.038×0.025×0.005 + тёмный зрачок
0.018×0.018×0.005 поверх) — реально видно куда смотрит.
* Брови 0.045×0.012 материалом mat_hair (тёмные).
* Нос 0.028×0.05×0.035 — выпирает на 0.012м вперёд от лица.
* Рот 0.065×0.012 тёмно-красным mat_mouth.
* Щетина 0.2×0.075 на нижней части лица mat_stubble
(тёмно-серо-коричневый) — мужик не побрился.
* 2 уха 0.025×0.045×0.025 по бокам головы.
- Все элементы — children FatherNPC/Head, наследуют поворот
родителя, остаются на лице при walking-animation.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
579df43289
commit
48a992e07a
4 changed files with 135 additions and 10 deletions
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@ -11,6 +11,7 @@ offset_left = 8.0
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offset_top = 6.0
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offset_right = 280.0
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offset_bottom = 22.0
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mouse_filter = 2
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text = ""
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modulate = Color(0.92, 0.92, 0.92, 1)
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@ -19,6 +20,7 @@ offset_left = 340.0
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offset_top = 6.0
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offset_right = 632.0
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offset_bottom = 22.0
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mouse_filter = 2
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text = ""
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horizontal_alignment = 2
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modulate = Color(0.94, 0.71, 0.1, 1)
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@ -28,6 +30,7 @@ offset_left = 340.0
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offset_top = 24.0
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offset_right = 632.0
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offset_bottom = 40.0
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mouse_filter = 2
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text = ""
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horizontal_alignment = 2
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modulate = Color(0.75, 0.75, 0.75, 1)
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@ -37,6 +40,7 @@ offset_left = 340.0
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offset_top = 215.0
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offset_right = 632.0
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offset_bottom = 231.0
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mouse_filter = 2
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text = ""
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horizontal_alignment = 2
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modulate = Color(0.7, 0.75, 0.85, 1)
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@ -46,6 +50,7 @@ offset_left = 8.0
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offset_top = 215.0
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offset_right = 300.0
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offset_bottom = 231.0
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mouse_filter = 2
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text = ""
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modulate = Color(0.94, 0.71, 0.1, 1)
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@ -54,7 +59,8 @@ offset_left = 0.0
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offset_top = 28.0
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offset_right = 640.0
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offset_bottom = 42.0
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text = "WASD ходить · мышь смотреть · ЛКМ взаимодействие · ESC мышь · Q выход"
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mouse_filter = 2
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text = "WASD ходить · мышь смотреть · ЛКМ взаимодействие · ESC меню · Q сохранить и выйти"
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horizontal_alignment = 1
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modulate = Color(0.45, 0.45, 0.45, 0.8)
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@ -63,12 +69,14 @@ offset_left = 316.0
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offset_top = 176.0
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offset_right = 324.0
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offset_bottom = 184.0
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mouse_filter = 2
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[node name="CenterDot" type="ColorRect" parent="Crosshair"]
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offset_left = 3.0
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offset_top = 3.0
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offset_right = 5.0
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offset_bottom = 5.0
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mouse_filter = 2
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color = Color(1, 1, 1, 0.85)
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[node name="OuterRing" type="ColorRect" parent="Crosshair"]
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@ -76,22 +84,23 @@ offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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color = Color(0, 0, 0, 0.4)
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mouse_filter = 2
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color = Color(0, 0, 0, 0.4)
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[node name="InnerHole" type="ColorRect" parent="Crosshair"]
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offset_left = 1.0
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offset_top = 1.0
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offset_right = 7.0
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offset_bottom = 7.0
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color = Color(0, 0, 0, 0)
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mouse_filter = 2
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color = Color(0, 0, 0, 0)
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[node name="PromptLabel" type="Label" parent="."]
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offset_left = 0.0
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offset_top = 192.0
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offset_right = 640.0
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offset_bottom = 212.0
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mouse_filter = 2
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text = ""
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horizontal_alignment = 1
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modulate = Color(0.94, 0.71, 0.1, 1)
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@ -101,18 +110,22 @@ offset_left = 16.0
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offset_top = 240.0
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offset_right = 624.0
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offset_bottom = 354.0
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mouse_filter = 2
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[node name="V" type="VBoxContainer" parent="SubtitlePanel"]
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layout_mode = 2
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mouse_filter = 2
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[node name="Who" type="Label" parent="SubtitlePanel/V"]
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layout_mode = 2
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mouse_filter = 2
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text = "[Я]"
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modulate = Color(0.94, 0.71, 0.1, 1)
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[node name="Text" type="RichTextLabel" parent="SubtitlePanel/V"]
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custom_minimum_size = Vector2(590, 60)
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layout_mode = 2
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mouse_filter = 2
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bbcode_enabled = true
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text = ""
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fit_content = true
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@ -121,6 +134,7 @@ autowrap_mode = 3
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[node name="Hint" type="Label" parent="SubtitlePanel/V"]
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layout_mode = 2
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mouse_filter = 2
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text = "ЛКМ или ПРОБЕЛ — дальше"
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horizontal_alignment = 2
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modulate = Color(0.5, 0.5, 0.5, 1)
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@ -116,46 +116,64 @@ horizontal_alignment = 1
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modulate = Color(0.94, 0.71, 0.1, 1)
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[node name="SensRow" type="HBoxContainer" parent="SettingsPanel/V"]
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custom_minimum_size = Vector2(0, 24)
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layout_mode = 2
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theme_override_constants/separation = 8
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[node name="Label" type="Label" parent="SettingsPanel/V/SensRow"]
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custom_minimum_size = Vector2(150, 0)
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custom_minimum_size = Vector2(150, 24)
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layout_mode = 2
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size_flags_vertical = 4
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mouse_filter = 2
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text = "Чувствительность мыши"
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vertical_alignment = 1
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[node name="Slider" type="HSlider" parent="SettingsPanel/V/SensRow"]
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custom_minimum_size = Vector2(140, 18)
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custom_minimum_size = Vector2(140, 24)
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layout_mode = 2
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size_flags_vertical = 4
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min_value = 1.0
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max_value = 10.0
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step = 0.1
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value = 2.5
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[node name="Value" type="Label" parent="SettingsPanel/V/SensRow"]
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custom_minimum_size = Vector2(50, 0)
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custom_minimum_size = Vector2(50, 24)
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layout_mode = 2
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size_flags_vertical = 4
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mouse_filter = 2
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text = "0.0025"
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vertical_alignment = 1
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[node name="VolRow" type="HBoxContainer" parent="SettingsPanel/V"]
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custom_minimum_size = Vector2(0, 24)
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layout_mode = 2
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theme_override_constants/separation = 8
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[node name="Label" type="Label" parent="SettingsPanel/V/VolRow"]
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custom_minimum_size = Vector2(150, 0)
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custom_minimum_size = Vector2(150, 24)
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layout_mode = 2
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size_flags_vertical = 4
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mouse_filter = 2
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text = "Громкость"
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vertical_alignment = 1
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[node name="Slider" type="HSlider" parent="SettingsPanel/V/VolRow"]
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custom_minimum_size = Vector2(140, 18)
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custom_minimum_size = Vector2(140, 24)
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layout_mode = 2
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size_flags_vertical = 4
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min_value = 0.0
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max_value = 100.0
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step = 1.0
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value = 50.0
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[node name="Value" type="Label" parent="SettingsPanel/V/VolRow"]
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custom_minimum_size = Vector2(50, 0)
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custom_minimum_size = Vector2(50, 24)
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layout_mode = 2
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size_flags_vertical = 4
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mouse_filter = 2
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text = "50%"
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vertical_alignment = 1
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[node name="Spacer2" type="Control" parent="SettingsPanel/V"]
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custom_minimum_size = Vector2(0, 10)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=92 format=3]
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[gd_scene load_steps=103 format=3]
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[ext_resource type="Script" path="res://scripts/prologue/act1.gd" id="1_act1"]
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[ext_resource type="Script" path="res://scripts/interactables/interactable.gd" id="2_int"]
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@ -302,6 +302,43 @@ roughness = 0.95
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albedo_color = Color(0.12, 0.12, 0.14, 1)
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roughness = 0.6
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[sub_resource type="BoxMesh" id="mesh_eye_white"]
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size = Vector3(0.038, 0.025, 0.005)
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[sub_resource type="BoxMesh" id="mesh_pupil"]
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size = Vector3(0.018, 0.018, 0.005)
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[sub_resource type="BoxMesh" id="mesh_eyebrow"]
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size = Vector3(0.045, 0.012, 0.006)
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[sub_resource type="BoxMesh" id="mesh_nose"]
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size = Vector3(0.028, 0.05, 0.035)
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[sub_resource type="BoxMesh" id="mesh_mouth"]
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size = Vector3(0.065, 0.012, 0.005)
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[sub_resource type="BoxMesh" id="mesh_stubble"]
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size = Vector3(0.2, 0.075, 0.004)
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[sub_resource type="BoxMesh" id="mesh_ear"]
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size = Vector3(0.025, 0.045, 0.025)
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[sub_resource type="StandardMaterial3D" id="mat_eye_white"]
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albedo_color = Color(0.95, 0.93, 0.88, 1)
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roughness = 0.4
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[sub_resource type="StandardMaterial3D" id="mat_pupil"]
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albedo_color = Color(0.08, 0.1, 0.16, 1)
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roughness = 0.3
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[sub_resource type="StandardMaterial3D" id="mat_mouth"]
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albedo_color = Color(0.4, 0.18, 0.16, 1)
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roughness = 0.9
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[sub_resource type="StandardMaterial3D" id="mat_stubble"]
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albedo_color = Color(0.32, 0.24, 0.18, 1)
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roughness = 0.95
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[node name="Act1Room" type="Node3D"]
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script = ExtResource("1_act1")
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@ -625,6 +662,61 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55, 0)
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mesh = SubResource("mesh_head")
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material_override = SubResource("mat_skin")
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[node name="EyeWhiteL" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.058, 0.035, -0.132)
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mesh = SubResource("mesh_eye_white")
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material_override = SubResource("mat_eye_white")
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[node name="EyeWhiteR" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.058, 0.035, -0.132)
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mesh = SubResource("mesh_eye_white")
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material_override = SubResource("mat_eye_white")
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[node name="PupilL" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.058, 0.035, -0.135)
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mesh = SubResource("mesh_pupil")
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material_override = SubResource("mat_pupil")
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[node name="PupilR" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.058, 0.035, -0.135)
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mesh = SubResource("mesh_pupil")
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material_override = SubResource("mat_pupil")
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[node name="EyebrowL" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.058, 0.072, -0.132)
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mesh = SubResource("mesh_eyebrow")
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material_override = SubResource("mat_hair")
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[node name="EyebrowR" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.058, 0.072, -0.132)
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mesh = SubResource("mesh_eyebrow")
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material_override = SubResource("mat_hair")
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[node name="Nose" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.005, -0.142)
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mesh = SubResource("mesh_nose")
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material_override = SubResource("mat_skin")
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[node name="Mouth" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.07, -0.131)
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mesh = SubResource("mesh_mouth")
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material_override = SubResource("mat_mouth")
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[node name="Stubble" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.095, -0.131)
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mesh = SubResource("mesh_stubble")
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material_override = SubResource("mat_stubble")
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[node name="EarL" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135, 0.005, 0)
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mesh = SubResource("mesh_ear")
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material_override = SubResource("mat_skin")
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[node name="EarR" type="MeshInstance3D" parent="FatherNPC/Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.135, 0.005, 0)
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mesh = SubResource("mesh_ear")
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material_override = SubResource("mat_skin")
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[node name="Hair" type="MeshInstance3D" parent="FatherNPC"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.72, 0)
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mesh = SubResource("mesh_hair")
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1
scripts/ui/pause_menu.gd.uid
Normal file
1
scripts/ui/pause_menu.gd.uid
Normal file
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@ -0,0 +1 @@
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uid://2cogvakq3dtc
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