diff --git a/scenes/prologue/act1_room.tscn b/scenes/prologue/act1_room.tscn index 9434e8b..0873cb2 100644 --- a/scenes/prologue/act1_room.tscn +++ b/scenes/prologue/act1_room.tscn @@ -650,7 +650,7 @@ material_override = SubResource("mat_note") shape = SubResource("shape_note") [node name="FatherNPC" parent="." instance=ExtResource("100_father")] -transform = Transform3D(0, 0, -1.4, 0, 1.4, 0, 1.4, 0, 0, 1.5, 0, 0) +transform = Transform3D(0, 0, -2.35, 0, 2.35, 0, 2.35, 0, 0, 1.6, 0, 0) [node name="PlayerFPV" parent="." instance=ExtResource("3_player")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5) diff --git a/scripts/prologue/act1.gd b/scripts/prologue/act1.gd index b1f3026..e3f4f73 100644 --- a/scripts/prologue/act1.gd +++ b/scripts/prologue/act1.gd @@ -15,7 +15,8 @@ var state: State = State.INTRO func _ready() -> void: _hide_noise_items() _apply_textures() - _start_father_idle() + # Deferred — glb children могут быть не готовы в _ready parent сцены + call_deferred("_start_father_idle") player.interactable_focused.connect(_on_player_focused) player.interactable_unfocused.connect(_on_player_unfocused) diff --git a/scripts/util/inspect_models.gd b/scripts/util/inspect_models.gd new file mode 100644 index 0000000..b98276c --- /dev/null +++ b/scripts/util/inspect_models.gd @@ -0,0 +1,83 @@ +extends SceneTree + + +func _init() -> void: + var paths_to_check: Array[String] = [ + # Mini characters (для отца + других NPC) + "res://assets/models/characters/character-male-a.glb", + "res://assets/models/characters/character-male-b.glb", + "res://assets/models/characters/character-male-c.glb", + "res://assets/models/characters/character-male-d.glb", + "res://assets/models/characters/character-male-e.glb", + "res://assets/models/characters/character-male-f.glb", + "res://assets/models/characters/character-female-a.glb", + # Furniture + "res://assets/models/furniture/bedSingle.glb", + "res://assets/models/furniture/desk.glb", + "res://assets/models/furniture/chairDesk.glb", + "res://assets/models/furniture/chair.glb", + "res://assets/models/furniture/computerScreen.glb", + "res://assets/models/furniture/computerKeyboard.glb", + "res://assets/models/furniture/bookcaseClosedDoors.glb", + "res://assets/models/furniture/cardboardBoxClosed.glb", + "res://assets/models/furniture/kitchenFridgeLarge.glb", + "res://assets/models/furniture/kitchenStove.glb", + "res://assets/models/furniture/kitchenSink.glb", + "res://assets/models/furniture/table.glb", + ] + + print("=== MODEL INSPECTION ===") + for path in paths_to_check: + var scene: PackedScene = load(path) + if scene == null: + print("FAIL load: %s" % path) + continue + var instance: Node = scene.instantiate() + if instance == null: + print("FAIL instantiate: %s" % path) + continue + var aabb: AABB = _get_total_aabb(instance) + print("--- %s ---" % path.get_file()) + print(" size: x=%.3f y=%.3f z=%.3f" % [aabb.size.x, aabb.size.y, aabb.size.z]) + print(" pos: x=%.3f y=%.3f z=%.3f" % [aabb.position.x, aabb.position.y, aabb.position.z]) + var ap: AnimationPlayer = _find_anim_player(instance) + if ap != null: + var anims: PackedStringArray = ap.get_animation_list() + print(" animations (%d total):" % anims.size()) + for name in anims: + print(" - %s" % name) + instance.queue_free() + print("=== END ===") + quit() + + +func _find_anim_player(node: Node) -> AnimationPlayer: + if node is AnimationPlayer: + return node as AnimationPlayer + for child in node.get_children(): + var found: AnimationPlayer = _find_anim_player(child) + if found != null: + return found + return null + + +func _get_total_aabb(node: Node) -> AABB: + var bounds: AABB = AABB() + var first: bool = true + for mesh_node in _find_all_meshes(node): + var aabb: AABB = mesh_node.get_aabb() + if first: + bounds = aabb + first = false + else: + bounds = bounds.merge(aabb) + return bounds + + +func _find_all_meshes(node: Node) -> Array: + var result: Array = [] + if node is MeshInstance3D: + result.append(node) + for child in node.get_children(): + result.append_array(_find_all_meshes(child)) + return result