baseline: канон + Godot 4.6 скелет + сценарий пролога v2
Canon: 11 файлов (NAMING, TIMELINE, CHARACTERS, LORE, ITEMS, FORESHADOWING, NEWS, MINIGAMES, MECHANICS, EPILOG, исходный концепт-док). Godot: pixel viewport 640x360, заглушка-сцена с надписью + ESC/Q выход. Пролог v2: 13 актов, канон-консистентный (Australium в тефе2, не в кесе го). Ключевые локи: - Бренды-опечатки намеренные (АП-защита) - Осминог =/= тов. Майор - Страна Р, WAR без сторон - Эпилог до дек 2026 + скаМ
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main.tscn
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main.tscn
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://main.gd" id="1_main"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1_main")
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[node name="Background" type="ColorRect" parent="."]
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offset_right = 640.0
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offset_bottom = 360.0
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color = Color(0.0784314, 0.0784314, 0.117647, 1)
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[node name="TitleLabel" type="Label" parent="."]
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offset_left = 0.0
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offset_top = 130.0
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offset_right = 640.0
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offset_bottom = 160.0
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text = "FARMING SIMULATOR"
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horizontal_alignment = 1
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[node name="SubLabel" type="Label" parent="."]
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offset_left = 0.0
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offset_top = 180.0
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offset_right = 640.0
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offset_bottom = 210.0
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text = "pre-alpha — pixel viewport 640x360"
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horizontal_alignment = 1
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[node name="HintLabel" type="Label" parent="."]
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offset_left = 0.0
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offset_top = 290.0
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offset_right = 640.0
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offset_bottom = 320.0
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text = "ESC или Q — выход"
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horizontal_alignment = 1
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