🎮 Kenney CC0 ассеты: реальные модели вместо placeholder-кубов
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Скачал и интегрировал 158 CC0 моделей с kenney.nl:
- Mini Characters (19+ low-poly humanoid персонажей)
- Furniture Kit (140 моделей мебели/техники)

КОМНАТА (act1_room.tscn):
- FatherNPC: 11-кубов-humanoid (голова/туловище/руки/ноги/глаза/нос/
  рот/брови/щетина/уши/ладони/ботинки) → ОДИН Kenney character-l.glb
  (реальный low-poly чувак).
- Bed: 3 BoxMesh (рама/одеяло/подушка) → bedSingle.glb
- Desk: BoxMesh → desk.glb + chairDesk.glb стул
- OldPC монитор: BoxMesh+Screen → computerScreen.glb (реальный CRT)
- SystemUnit (новый из подарка): BoxMesh + теперь computerKeyboard.glb
  рядом
- GiftBox: BoxMesh чёрный куб → cardboardBoxClosed.glb (картонная)
- Shelf (BILLY): был спрятан (некрасиво) → bookcaseClosedDoors.glb,
  снова видим
- Collision shapes сохранены отдельно от моделей — физика не сломалась

КУХНЯ (act1_kitchen.tscn):
- Fridge: BoxMesh «Атлант» → kitchenFridgeLarge.glb
- Stove: BoxMesh+2knobs+kettle → kitchenStove.glb
- Counter+Sink: BoxMesh композит → kitchenSink.glb
- Table: BoxMesh + 4 BoxMesh-ножки → table.glb
- 2 Chairs: BoxMesh seat+back+4legs → 2× chair.glb (Chair2 повёрнут 180°)
- НОВОЕ: UpperCabinet (верхние шкафчики), Microwave (СВЧ),
  CoffeeMachine (кофемашина) — атмосфера

ХОДЬБА ОТЦА:
- Раньше: tween rotation ног/рук как у placeholder. Теперь Kenney
  glb — ноги/руки внутри single mesh, нет refs.
- Упрощено: поворот корпуса на 180° + bob тела вверх-вниз через sin.
- walk_distance урезан с 1.0 → 0.35м — не уходит в стену.
- Готов hook на AnimationPlayer если он есть в glb (для будущего).

РАЗМЕР РЕПО: +5.3 МБ (158 моделей). Допустимо.
ЛИЦЕНЗИЯ: CC0 (Creative Commons Zero) — без ограничений, никаких
атрибутов, можно коммерчески.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Dmitrii Bykov 2026-05-24 20:12:28 +03:00
parent 79b19a488a
commit 053d730a45
355 changed files with 7436 additions and 282 deletions

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