project restructure with Rust workspaces
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428 changed files with 19372 additions and 6061 deletions
62
crates/jarvis-core/src/audio/kira.rs
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62
crates/jarvis-core/src/audio/kira.rs
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@ -0,0 +1,62 @@
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use once_cell::sync::OnceCell;
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use std::path::PathBuf;
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use std::sync::Mutex;
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// use kira::{
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// manager::{backend::DefaultBackend, AudioManager, AudioManagerSettings},
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// sound::static_sound::{StaticSoundData, StaticSoundSettings},
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// };
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use kira::{
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AudioManager, AudioManagerSettings, DefaultBackend,
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sound::static_sound::StaticSoundData,
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};
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static MANAGER: OnceCell<Mutex<AudioManager>> = OnceCell::new();
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pub fn init() -> Result<(), ()> {
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if MANAGER.get().is_some() {
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return Ok(());
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} // already initialized
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// Create an audio manager. This plays sounds and manages resources.
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match AudioManager::<DefaultBackend>::new(AudioManagerSettings::default()) {
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Ok(manager) => {
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// store
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MANAGER.set(Mutex::new(manager)).ok();
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// success
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Ok(())
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}
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Err(msg) => {
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error!("Failed to initialize audio stream.\nError details: {}", msg);
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// failed
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Err(())
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}
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}
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}
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// @TODO. Cache sounds in memory? With a pool of a certain size, for instance.
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pub fn play_sound(filename: &PathBuf) {
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// load the file
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match StaticSoundData::from_file(filename) {
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Ok(sound_data) => {
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// sound_data.duration() can be used in order to sleep, if (for some reason) blocking behaviour is required
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// play it (non-blocking)
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if let Some(manager) = MANAGER.get() {
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if let Ok(mut audio_manager) = manager.lock() {
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if let Err(e) = audio_manager.play(sound_data) {
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warn!("Failed to play sound: {}", e);
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}
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}
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} else {
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warn!("Audio manager not initialized");
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}
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}
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Err(err) => {
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warn!("Cannot find sound file: {} (err: {})", filename.display(), err);
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}
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}
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}
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